User avatar
DON
Sergeant
Posts: 85
Joined: Sat Apr 07, 2007 2:15 pm

Critical error in 1864 campaign

Fri Apr 20, 2007 10:39 am

Playing 1.01. Critical error crash to desk after turn one playing as the Union. I am attaching the Main log.
Attachments

[The extension txt has been deactivated and can no longer be displayed.]


User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Apr 20, 2007 12:10 pm

TUnit.GetMoveCost(1) Unit (UID, Name): 1005974 John G. Walker no SU in unit

Problem fixed, 1.01a is under way.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
DON
Sergeant
Posts: 85
Joined: Sat Apr 07, 2007 2:15 pm

Fri Apr 20, 2007 12:29 pm

Wow, that was incredibly fast work! I posted the error less than two hours ago and already it is fixed. I have never seen better service given by any company in either my professional or personal experience. Bravo! Bravo!

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Apr 20, 2007 12:32 pm

Even more impressive (I'm joking here, we are not taking us that seriously :) ): the bug was fixed before you reported it...

because it has been reported yesterday and I fixed it at this time.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
DON
Sergeant
Posts: 85
Joined: Sat Apr 07, 2007 2:15 pm

Fri Apr 20, 2007 3:48 pm

I'm still impressed! One day turn around on fixing a bug in a game is first rate service!

Return to “AACW Technical support / Aide technique”

Who is online

Users browsing this forum: No registered users and 4 guests