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ohms_law
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Crash during turn resolution - Bombardment

Sun Oct 19, 2008 6:41 pm

Hi guys,

OK, Playing 1.11d, I'm playing CSA against AI USA, and during the turn resolution the game crashed. The end of the log shows as access violation error when using the THost.CheckBombardment function:

Code: Select all

9:39:22 AM  [Error    ]  THost.CheckBombardment                Exception caught: Violation d'accès à l'adresse 005D17B8 dans le module 'AACW.exe'. Lecture de l'adresse 00000020
9:39:22 AM  [Error    ]  THost.AbortProcess                    Hosting aborted while performing MakeStep:CheckBombardment 11
9:39:22 AM  [Critical ]  TGameSim.ExportData                   Exception caught, ExportStep: Structures Violation d'accès à l'adresse 005608AA dans le module 'AACW.exe'. Lecture de l'adresse 00000230


Also, there are a bunch of warnings just prior to that about Winfield S. Hancock, and a few about John A. Logan...

Code: Select all

8:55:41 AM  [Warning  ]  TUnit.CheckConsistency                Unit (UID, Name): 1010021 John A. Logan is a SU without corresponding unit in the DB

...

9:39:22 AM  [Warning  ]  TUnit.CheckConsistency                Unit (UID, Name): 1011481 Winfield S. Hancock is a SU without corresponding unit in the DB


saved game attached.
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Pocus
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Mon Oct 20, 2008 11:43 am

Please discard my answer from Support.

Fix done to the code, a patch will follow soon. In the meantime here is your processed turn. You are doing a great job :thumbsup:
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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ohms_law
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Mon Oct 20, 2008 7:37 pm

Thanks again!
:)

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ohms_law
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Thu Oct 23, 2008 10:55 pm

Different game, different situation, looks like the same sort of crash.
:(

Code: Select all

2:39:16 PM  [Error    ]  THost.CheckBombardment                Exception caught: Violation d'accès à l'adresse 005D6DD5 dans le module 'AACW.exe'. Lecture de l'adresse 00000020 Bombarder Killed: 1004514 CSA Detachment
2:39:16 PM  [Error    ]  THost.AbortProcess                    Hosting aborted while performing MakeStep:CheckBombardment 10
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Pocus
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Fri Oct 24, 2008 8:14 am

The public beta patch fixes the problem. It will go official within a few days.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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ohms_law
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Fri Oct 24, 2008 8:27 am

erhm...

you mean the one that I'm using?

Code: Select all

2:39:16 PM  (Reporting)  Game Engine version:                  AACW 1.11e

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Pocus
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Fri Oct 24, 2008 8:51 am

err sorry, I understood afterward the issue and was going to delete my previous post. Too late you got me :)

Patch 1.11f in public beta within one hour, I did not fix properly the previous bug. Again sorry for the trouble.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

tagwyn
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Fri Oct 24, 2008 7:23 pm

Oh Great One: YOU never need to say you are sorry!!!

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ohms_law
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Fri Oct 24, 2008 9:30 pm

No trouble Pocus. These kinds of things can easily become confusing, believe me I understand completely.
:)

Thank you for your hard work!

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Ayeshteni
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Mon Oct 27, 2008 10:02 pm

Yes, I am getting the same issue (1.11d)..

Code: Select all

20:53:26  (Reporting)  THost.ProcessTurn                     Starting hosting of turn 2690 - 1862, Late Jan.
20:53:26  MakeSupplyDistribution 5233336.9 µs
20:53:26  (Reporting)  Host MakeStep                       
20:53:26  (Reporting)  Host MakeStep                       
20:53:26  (Reporting)  Host MakeStep                       
20:53:26  (Reporting)  Host MakeStep                       
20:53:26  (Reporting)  Host MakeStep                       
20:53:26  [Error    ]  THost.CheckBombardment                Exception caught: Violation d'accès à l'adresse 005D17B8 dans le module 'AACW.exe'. Lecture de l'adresse 00000020
20:53:26  [Error    ]  THost.AbortProcess                    Hosting aborted while performing MakeStep:CheckBombardment 5


edit: Time to start up a new game as the Rebs until the next patch then. :thumbsup:

Aye.

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Pocus
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Tue Oct 28, 2008 9:39 am

Have you tried the public beta patch? It fixes the Bombardment issue.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Ayeshteni
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Tue Oct 28, 2008 1:54 pm

Pocus wrote:Have you tried the public beta patch? It fixes the Bombardment issue.


Righty-O, will download it. I should still be able to continue with my pre-beta patch save I take it?

Ayeshteni

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ohms_law
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Tue Oct 28, 2008 1:58 pm

Yes.
Grey recommended backing the save up first though, which is a reasonable suggestion.

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