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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

AACW Patch 1.01

Wed Apr 18, 2007 6:46 pm

Le patch est en ligne, téléchargeable ici:

http://www.ageod-forum.com/forumdisplay.php?f=107

Lisez-moi:

<en cours>
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Apr 19, 2007 8:25 am

Le lisez moi est pour le moment un readme, le temps nous manque cruellement ces jours ci. Si jamais un volontaire se sent le courage, n'hésitez pas, autrement nous en ferons la traduction sous quelques jours.

==============================================================================
AGEod's American Civil War Update 1.01 Readme
Thursday, April 19, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

==============================================================================
Bugs Fixes
==============================================================================
fixed: You could use an army HQ to build a fort (using the integrated artillery)
fixed: some artilleries where build outside cities.
fixed: Semmes and the Alabama can now be manipulated in London.
fixed: Porfirio Diaz (Mexican General) won't bother anymore when the Union promotes generals...
In some setups two leaders were added to a single unit. A clean up function now push outside the offending officer.

==============================================================================
User Interface
==============================================================================
Some States production did not show in the ledger

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Pre war fort now enable units to get replacements
Epidemics toned down. Medics are useful to recover faster.
Each element lose one cohesion point each time it fires/assaults during battle (or sustain an assault).

==============================================================================
Data Changes
==============================================================================
Ironclad protection upped 50%

==============================================================================
Graphics
==============================================================================
Sherman has his hair changed (major tweak)
4 new events images added
Map Key added (bottom right of the map)

==============================================================================
Scenarios Additions and Changes
==============================================================================
Army HQ will arrives progressively during the war, each year.
Norfolk script had another bug, fixed.
Fort Monroe now have a port.
You can now navigate with ironclads south of Hatteras
Thomas and Crittenden won't have clones, despite the war.

==============================================================================
AI
==============================================================================
AI slightly more aggressive
AI will send more ships in blockades boxes.

==============================================================================
Various
==============================================================================
AllAI = 1, added in the general.opt file (settings directory) make the game play against itself (you must have the Error tracking option checked in the Options window)


******************************************************************************


==============================================================================
AGEod's American Civil War quick fixes 1.0a & 1.0b Readme
Tuesday, April 17, 2007
==============================================================================


==============================================================================
User Interface
==============================================================================
Too long messages in the Message panel now display in a tooltip too (low resolution settings problem)
Many historical events now have a tooltip depicting the in-game effect.

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Combat chances in the blockades and shipping boxes lowered.

==============================================================================
Data Changes
==============================================================================
Weather is less harsh now.
Engineers don't have the militiaman ability anymore (bug)
Some texts corrected.

==============================================================================
Scenarios Additions and Changes
==============================================================================
Marion militia placed at the right place.
Gettysburg and Shiloh scenario setup tweaked (some divisions had 2 leaders each)
2 militias added for the CSA in April 61, near Norfolk and Winchester
The tutorial is always with a fair weather now .
Missing railroad in Delaware added.
Norfolk and Kentucky events fixed.
Winning level upped to 200 Morale in all scenarios.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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