Hey there. New to the forum, first post, first AAR. This should be a good time. I hope you enjoy reading it. I'll try to include as many screenies as I can, but I'm a lazy ass so I'll probably just rely mainly on memory to type out what happened. Screenies of some of the major events will be included.
We're joining my game in-progress here so bear with me as I catch you up on the details. It's about turn 12, Early Oct. 1861 and things are going relatively well for the Confederacy.
Playing the 'nilla version April 1861 2-Theater Campaign with SLIGHTLY random Leader stats.
Initial goals as put forth by the Davis Administration:
Early April, 1861
The southern states were already firmly set against the Federalists in the North by Spring of 1861 and the newly formed Confederacy's President was fully aware that war was coming. Preparations were already being made.
Operational Goals before winter 1861
In the East:
Secure Harper's Ferry and Alexandria, forcing a tough river crossing into Virginia across the Potomac.
Retake Norfolk, Suffolk and Ft. Monroe to secure Virginia's Vulnerable Eastern Coast.
Bolster Defences around Charleston. Build additional Coastal Batteries for Forts Moultri and Johnston if need be.
In the Heartland:
East of the Tennesee River:
Allow Yanks to take Lexington early, effectively swaying Kentucky's loyalty firmly in the CSA's hands. Secure Bowling Green. (Future Supply Base for Western Army.)
Allow Military control of Eastern Kentucky to the Yanks as Knoxville, TN's east-west rail connection takes priority.
West of the Tennesee River:
Secure Paducah and bolster its defences. (Just one more obstacle for the Yanks to face on their way down the Cumberland and eventually the Tennesee Rivers.) Launch Raids from Paducah into Illinois disrupting Union Supply.
Blockade Cairo with entire Riverine Gunboat Fleet. (Inevitable defeat, but hopefully not before I can bring up Ironclads to assist.)
HEAVILY bolster Island No. 10 defences adding heavy guns from Norfolk Capture as well as additional Infantry and artillery. Island 10 takes full priority over New Madrid as it is the gateway to Memphis and the upper Mississippi. (Operations likely to focus in and around Columbus, Kentucky if the AI is smart enough to cross and assault Paducah by land and attack Island No. 10 from what is arguably a less dangerous position.)
In the West:
(Ambitious) Lay siege to St. Louis.
Otherwise Secure Springfield, Jeff City and Rolla for Advance on St. Louis.
Defend Texas and IT against likely Federal Cavalry Raids from the west. Retake and secure Laredo, TX.
Raid in Kansas if the opportunity arises, capture Lawrence if possible.
Naval Goals:
Don't Die. lol. Keep naval assets alive and use them as blockade runners as long as is appropriate.
Focus production on Ironclads and Brigs.
Economic Goals by End 1861:
Respectable Industry. (At least +65 War Supplies per turn)
Revenue from Economy needs to be over 100 per turn.
Drafts prior to 1862:
No Mobilization, only calls for Volunteers...if need be, pay them.
Raise Armies in the East and West of 30-40 thousand men.
Loyalties:
Hope for Missouri and Kentucy to "See the light" and join the CSA.
Political Benchmarks prior to 1862:
Move Capitol to Richmond, VA
Increase British Support by at least 30 points.
As you can see...the goals were a little lofty, but as you'll find out...I've done pretty well considering the situation. Getting my industry running at an Average clip would be the toughest goal to accomplish. There you have it...read on if you dare! Updates will be sketchy, as I have several out-of-game things going on so I'll try to hit up the board once a week or so.
Comments are MORE than welcome. Let me know how you feel about the slightly random leader stats too. I thought It might add a little spice to the campaign. ENJOY!