Longshanks (USA) vs CitizenX (CSA)
I thought I'd give another go at an AAR. Hopefully this will show new players how play can improve via PBEM experience by comparing my rookie AAR with this, my fifth PBEM.
This will be primarily a visual AAR with a bit of commentary - not so much as in my other AAR.
We're still playing this game, so posts will occur at about the same rate as turns are accomplished.
We played the full campaign w/Kentucky. For those that are interested in such matters, here are the settings and House Rules we agreed upon:
FoW -- ON
Activation -- MIDDLE BOX (penalty but can move)
*Random Genls -- Minimal randomization.
Navy Box -- LEFT (standard)
Redeploy -- SECOND fr LEFT (Player 1, AI 3) - we each get 1 redeploy per turn ONLY IN regions with no known enemy presence (can't account for hidden units)
Delay Combat -- SECOND fr RIGHT (Medium Delay)
FI -- SECOND fr LEFT (Normal)
*Historical Attrition -- MIDDLE ("for player only") Note. - Replacements can be rec'd ONLY at a Depot with this.
Active AI OFF
The rest is immaterial.
HOUSE RULES (2)
Historical (or Limited) Recruiting: Both sides are Vols only throughout 61. On the Late Dec61 Turn, the CSA player may go to either Full or Partial Mob'lz. The USA player waits one Turn to see what the CSA did. If the CSA goes with Partial (or does nothing), the USA must stick with Vols until June62 and then, at that point, may go with Partial for the rest of 62. If the CSA goes Full, the USA may go to Partial (and may only go Partial for the rest of 62). In 63, the gloves are off. SMACK!
Raiding: Stacks of any size may always be in:
1. their own controlled territory (anywhere, determined by presence of control flag) or
2. home territory (CSA states or Union states), or
3. within 3 regions of another one of their own stacks of 4 or more command points, or
4. in KS, MO, KY, WV, MD or DE (the border states).
Units that are anywhere else are "raiders" and must contain a leader and units totalling at least 4 command points.
April - May 61
We jockeyed over Harper's and Manassas, but USA (me) ended up with Manassas due to the early elite and marine units.
Notice that Milroy (can't help it - I always call him Milhouse) is a 4-2-1. We're playing with slight mods on general stats, and he was one of my better ones. The 2-0-0s were sent to Duluth.
In late May, the South Carolina troops showed up in Cairo, playing the "Cairo Gambit." I sent Lyons and a bunch of reinforcements to deal with it in the following turns.