@MVDH--Thank you for your enthusiastic support sir! But as you now know, things didn't quite turn out the way I'd hoped. This war certainly is not over my friend. The south is still in very good fighting shape across the board. And I will certainly give Soundoff my worst as he attempts to advance deeper into my territory.
On to the next turn!
Turn 32, Late July, 1862:
[SIZE="5"]LEE DEFEATED AT AMHERST, LONGSTREET BLAMED!![/size]
(What a dissappointment. The last chance I had to use the army offensively and luck would not favor me. Lee advanced as planned, but the quick reaction by McDowell's Corps and the steadfast resolve of Franklin's veterans inside the depot helped earn Soundoff an impressive victory. This will undoubtedly end my attempts at attacking in Virginia. I simply no longer have the strength to carry out such bloody engagements. I had hoped the blood letting would be worth it (with the seizure of the Amherst depot) but good activation rolls and hard nosed defense won the day for the Yankees.
Longstreet's Corps was badly beaten in the fighting. Apparently Hoke's division did a majority of the fighting and payed dearly for it. Hoke's division alone suffered probably the worst casualty rate of the war, other than possibly Kirby Smith's division at Appomattox. Hoke, at the start of the fighting commanded nearly 7,500 troops. His division suffered just under 7,000 casualties. A sad day for the Confederacy. I was honestly quite perplexed at Jackson's apparent lack of involvement in the fighting. I feel that had he played a more active role in the final assault on Franklin...I might have carried the field.)
[SIZE="3"]France refuses to recognize Southern independence!![/size] (That's another -9 FI that I could badly have used. Pile it on
.)
Lincoln, Davis agree on prisoner exchange!! (An event worth noting. I've not managed to take that many northern prisoners of yet, but Soundoff has plenty of mine. Perhaps I can arrange for a trade and earn some extra conscript companies.)
Steel Foundry built in Charleston!! (Good news. That's +10 ammo and +2 WS there. I'll need all I can get if Lee is kicked out of Virginia.)
Beauregard trapped in Florida Pan-handle!! (My gambit has backfired completely. This has been a very poor turn for the Confederacy.)
Study finds effective new advancements in trenchworks!! (Level 5 entrenchments from here on into the winter. I'll need to dig hard and fast, especially in the east.)
On to orders. In the East:
Lee gives his "it's all my fault" speech almost exactly one year earlier than history would have him tell it. July 9th, 1862...the end of southern hopes at forstalling Grant's invasion of Virginia. As many may have noted by my strategy thus far, I'm a very aggressive player. Especially with an army with commanders such as Lee, Longstreet and Jackson. Problem is...I'm facing Grant...and no matter how bad Soundoff's Corps commanders' base stats are, they're drastically improved with Grant in command.
So it is time to dig in deep and let Grant's army break against my fortifications. The main issue facing Lee's army will be keeping it supplied. I've counted up all the production in Virginia and it is about 100 supply points per turn short of fufilling the army's needs. So an open supply route to the Carolinas will be crucial.
The good news. Grant's army is spread all over central Virginia, at least 2 Corps of which (possibly three if you count Whipple) are worn from fighting at Amherst. This limits threats for much of the remainder of July. The only real threat I have to concern myself with is Hamilton. Soundoff is a cautious (albeit very calculating and very good) player. I think he will focus mainly on concentrating Grant's army for the final push on Richmond. However I have to honor Hamilton and will act in accordance.
Some shuffling of troops first. With General Hoke in disgrace over the loss of his entire division, he is replaced by General R.H. Anderson who takes command of the division, which now only holds approximately 600 fighting men in 3 very small brigades. General Hood also takes command of a division in Jackson's Corps. G.W. Smith is promoted to Corps command and sent west to join the Army of Kentucky. General W.H.F Lee takes command of Smith's old division. So now the army consists of 3 Corps, each with 4 divisions.
Johnston will quickly rail to Garysburg, NC to stop a possible quick strike there by Hamilton or possibly Kearney's cavalry division. Jackson will be railed south to Petersburg where he will be accompanied by engineers and begin digging in as deep as he can. Longstreet will march east to Richmond and take up Johnson's defenses and finally, Lee and the HQ will cross the James and set up in a position to link the Richmond/Petersburg line.
Stuart and the cavalry will set up defenses between Johnson and Jackson.
Magruder's division will likely come into play quite soon. With Whipple and Dix in perfect positions to march overland and cut him off, it may be time to evacuate the Penninsula. For now, however, it will be important to keep as many troops as far away from Richmond as possible. (i.e. Milroy's 20,000 or so troops in Fort Monroe.)
In the West:
Again, not much action in the western theater of the war. McClellan is likely taking a heavy toll on his army's activation rolls and so probably won't be moving anytime soon. Meanwhile, G.W. Smith was teleported west this turn to form a new "Corps" under the official command of A.S. Johnston thereby linking my entire defensive line in western Tennessee.
I expect Johnston's army will be furiously digging their trenches, but there may be a chance for some offensive action in the West before winter.
I'm sending a cavalry detachment north to scout Buell's force in Louisville. Current intel shows that he's only got some artillery posted there...possibly a small contingent of infantry. Van Dorn is strong, with over 7,400 troops he could make a push into northern Kentucky by early autumn and threaten McClellan's left flank and possibly force Soundoff to shift some troops from the east. (Though with the upcoming draft I doubt it.)
In the Gulf:
Beauregard's troop ships are stopped dead in their tracks by Soundoff's fleet. Which I expected might happen. So he remains trapped outside Ft. Pickens with a very tired and hungry command. His only hope is to sneak past Butler in a small firefight and retreat east.
Hunter's division seizes Pensacola in some rather bloody fighting. Bushrod Johnson's command is in place to protect Montgomery, AL from the Federals.
Hooker, to my utter astonishment, didn't move at all. Either it took 15 days to destroy the depot (which i doubt) or Soundoff wanted to rest him. I expect Soundoff to make one of two moves with Hooker either this turn or next. I think he will try and take Mobile by land, but it's a long haul from Mississippi...if he forced marched he might make it, but would arrive too tired to break my defenses I think. Holmes 7,000 troops in New Orleans are placed on stand-by to intercept this move. If it doesn't happen this turn, and Hooker stays where he is, then I'll bet it happens next turn.
Forrest will also wait and see what Hooker does. An advance north to Corinth isn't out of the question, but I wager it would be suicidal for Soundoff to choose this course of action.
Some action in governance:
First, a quick look at the objectives screen doesn't paint a pretty picture. The loss at Amherst cost me and so Soundoff now has the advantage in NM. Something which I need to regain if I have any hope of foreign intervention (which I plan to pursue with even greater diligence as the game moves forward.) I've now lost 30,000 more troops than Soundoff. Casualties my young nation can ill afford. Victory Points are still in my favor, but Soundoff's starting to catch up.
I'm continuing my investments in the Carolinas. I need all the production in these two states as I can get. Lee's army may be defending this territory before too long and will need plenty of food and bullets. Also some additional rail investment.
I opted for Measured taxes this time around, costing me 1 NM (not good), but necessary for the replacements Lee's army will need to survive the summer and fall campaigns.
Last but certainly not least. Some reinforcements. Soundoff appears to be kicking his Gulf operations up a notch so I will counter with some naval investment of my own. Ironclads are hearty foes for any fleet and having 5 of them in the Gulf will make Soudoff's efforts there much more costly.
SO
Will Hamilton strike?? What will scouts find in Louisville?? Will Hooker advance on Mobile?? Stay tuned....