Pocus wrote:That would ask for a tremendous work, as the strings length are calibrated to fit in the various game windows, and they cant be expanded (its a graphical 2D interface, so all graphics are made by hand by our artists)
And the interface is elegant indeed!
One note....for your "future" games.
Decide what languages you are going to translate early in design. French, English, German....all the Western Eurpopean languages translate, oddly enough, to about the same "length" in most cases.
Several years ago, we had a business application translated into Polish. All of our text boxes were too short. The same problem crops up in many double-byte character sets from Asia. Do your self a favor, and never translate your games into Thai!
Markshot, the programming solution for this issue is not tricky, but you run into the law of unintended consequenses. The application can reset screen resolution during initilization; however, that (may) cause problems for many users who don't run custom settings (who are most of the users).
Regards,
Feltan