User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

v1.04 (Bug): A very odd looking stalemate

Tue Mar 21, 2006 8:48 pm

How can this battle be characterized as a stalemate? The enemy was eliminated and we suffered no casualties.

Bug?

Thanks.

Image

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Mar 21, 2006 10:02 pm

does some enemy units still existed in the region? this is how is determined a stalemate.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Mar 22, 2006 9:26 am

Markshot, aka "Eagle eyes" :) :

1. I changed the criteria for the win/loose/draw message. It will be more consistent with reality now.

2. I also checked the tooltip of the posture icon in the battle report. You were right, the displayed string was erroneous.

Thanks for your remarks, they improve the quality of the game for everybody.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Wed Mar 22, 2006 4:23 pm

My pleasure. I sincerely appreciate the quality and innovation of your product along with the high degree of support you provide.

Perhaps I should mention that I am in the systems industry for 20+ years and I have been beta-testing games for the last four years for Panther Games developers of RDOA/HTTR/COTA. :)

User avatar
jhdeerslayer
Posts: 462
Joined: Thu Mar 02, 2006 5:22 pm

Wed Mar 22, 2006 4:32 pm

Speaking of COTA Markshot. When the h&*l is it going to be ready? :niark:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Mar 22, 2006 5:24 pm

good question. And we want screenshots too!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Wed Mar 22, 2006 11:43 pm

Pocus,

If you want to see COTA (Conquest of the Agean) screenshots here is a link to the Mini-Guide which I did for the game. It includes an AAR/tutorial with plenty of screenshots followed by extensive game play tips.

http://www.matrixgames.com/forums/tm.asp?m=977049

Enjoy.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Mar 23, 2006 8:53 am

nice screens, I like these WW2 symbols :) ... I bought HTTR 2 years ago, but never played it much, mostly because the theater of operation did not appeal to me, but I think I will try my hands on COTA (mostly for Merkur and the what if on Malta).
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Donan
Private
Posts: 39
Joined: Wed Mar 01, 2006 7:11 pm
Location: Seattle, WA. USA

Thu Mar 23, 2006 7:57 pm

MarkShot wrote:My pleasure. I sincerely appreciate the quality and innovation of your product along with the high degree of support you provide.

Perhaps I should mention that I am in the systems industry for 20+ years and I have been beta-testing games for the last four years for Panther Games developers of RDOA/HTTR/COTA. :)


Not to derail this thread too much :siffle: , but your interface starting with RDOA was one of the best I've seen for ease of use, yet lot's of information. I was impressed by it (and I've been playing computer games for 30 some years :niark:

User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Thu Mar 23, 2006 8:08 pm

Well, this thread has already resolved the reported problem anyway.

Yep, PG did some really innovative stuff with their engine. What had most impressed me and still does is the ability to command at any level (micro or macro manage) and depend on AI subordinates.

It's quite obvious when you think about it, but revolutionary, since no one had it.

Donan
Private
Posts: 39
Joined: Wed Mar 01, 2006 7:11 pm
Location: Seattle, WA. USA

Thu Mar 23, 2006 9:58 pm

MarkShot wrote:Well, this thread has already resolved the reported problem anyway.

Yep, PG did some really innovative stuff with their engine. What had most impressed me and still does is the ability to command at any level (micro or macro manage) and depend on AI subordinates.

It's quite obvious when you think about it, but revolutionary, since no one had it. Subsequent to that Mad Minute Games also introduced an engine with similar, but less sophisticated capabilities.



Mad Minute ACW game was pretty darn good.

User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Thu Mar 23, 2006 10:09 pm

I didn't say it wasn't good. {in case anyone took that meaning}

What I did say was that the AI agents and chain of command structure acting on the players behalf (along with the partial implementation of command delays) is not as sophisticated. I spent enough looking at the two game engines and in direct communications with the developers of both games to be comfortable with that assesment.

MMG's engines greatest contribution to this particular style of game engine was to allow the player to not simply be the overall commander but also to be cast as a lowly cog in the big wheel.

User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Thu Mar 23, 2006 10:11 pm

Actually, I think there only a handful of companies pushing the envelope of wargaming strategy ground combat. I would say these are (in no particular order): Ageod, MMG, and PG.

User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Mon Mar 27, 2006 12:49 am

1.04b and I am still a little confused by the "stalemate" report.

What is victory in a battle? All enemy units have vacated the region? The enemy stack specifically which was engaged in the particular battle was ultimately was destroyed or retreated? The enemy suffered greater losses?

Usually, the victory/loss report makes sense, but the stalemate ones are still confusing me.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Mar 27, 2006 8:55 am

I changed the criteria... Perhaps it is too simple. If the ratio of hits losses between the 2 sides is in the -49% / +49% range, its a stalemate. If you inflict +50% of what you sustains, its a victory, and the reverse for defeat.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “BoA Technical support / Aide technique”

Who is online

Users browsing this forum: No registered users and 6 guests