Kensai wrote:Early May 1878
Citizen, it is safer to run and rerun this script when needed. We can always set it as a multi-turn event with conditions, but it is better this way. Adding it now.Code: Select all
SelectFaction = $CMN
SelectRegion = $Constantinople
StartEvent = Five Diplomats arrive at Istanbul (starting pool) (1868)|1|1|NULL|NULL|$Constantinople|NULL
Actions
SelectFaction = TUR
ChangeResStock = $merDiplomat;5
EndEvent
De_Spinoza wrote:Why not? Selling or lending territories to semi-neutral third parties - during or just before wars - to prevent enemy occupation is perfectly plausible from a historic point of view. And it makes more much sense than the way 'peacekeepers' are now still allowed to be used.
Ojodeaguila wrote:I think that the attacker must receive a CB in the peacekeeper in this situations.
Kensai wrote:I noticed that too, quite strange. Jim-NC, was it an unreported GBR event?
Late June 1878
Savoyard wrote:I bought all of the coal in the Baltic Russia market last turn. I hope you guys didn't need it.
Citizen X wrote:That's a scripted event. The Ottomans sold Cyprus in 1878 to get British support in the Bulgarian crisis. One of the things that havent been looked over, when Ottomans were made choseable. Can't be prevented. I think it has a 100% chance.
Jonathan Pollard wrote: [OOC - I was unable to detect any Swedish naval presence at Canton harbor until I used the ChangeFaction SWE command.]
Citizen X wrote:That's a scripted event. The Ottomans sold Cyprus in 1878 to get British support in the Bulgarian crisis. One of the things that havent been looked over, when Ottomans were made choseable. Can't be prevented. I think it has a 100% chance.
Savoyard wrote:I bought all of the coal in the Baltic Russia market last turn. I hope you guys didn't need it.
bjfagan wrote:Hmm... so the game does allow for transfer of national provinces and even implements it at times according to history... very interesting, but now we must take into account our own version of history. Therefore, Germany can claim Suez as part of a peace agreement. There should be no issue now, Kensai.
Jonathan Pollard wrote:Swedish ships that the government of Sweden intends to transfer to the Chinese have arrived at Canton.
Although the exact price to be paid for the ships remains to be announced, a script will be needed for the transfer of two ironclad corvette squadrons, each with 4 ironclad corvettes, and two squadrons of steam transports, each with 8 elements of 3x steam transports. The total cost of the ships include 32 prestige points, 16 conscripts, and 8 officers.
Code: Select all
StartEvent = Dec 1872 Treaty of St P Part 3test12 Respawn Peace Bug Move Frig|1|1|NULL|NULL|$Rio de Janeiro|NULL
Actions
SelectFaction = $BRZ
SelectRegion = $Manaus
SelUnqUnit = $6o Esc. fragatas
MoveUnit = $Belem
Apply
EndEvent
Sir Garnet wrote:I've spent some hours trying to make the peace bug respawn script work (should be simple compared with the territorial and site transfer for which I rely on Philippe).
The first item is moving to sea of the frigate that was teleported from Java into the upper Amazon. Can anyone spot the problem causing a crash "Script Engine Error(s) while parsing line 6 Apply" in the following? Or is the AGEOD Wiki about this command obsolete for PON so I need to destroy and recreate units to simply move them?Code: Select all
StartEvent = Dec 1872 Treaty of St P Part 3test12 Respawn Peace Bug Move Frig|1|1|NULL|NULL|$Rio de Janeiro|NULL
Actions
SelectFaction = $BRZ
SelectRegion = $Manaus
SelUnqUnit = $6o Esc. fragatas
MoveUnit = $Belem
Apply
EndEvent
I have tried the name without the $ as shown in Wiki. I have tried $Gulf of the Amazon as the destination instead. I have tried ;RestrictFac at the end of SelUnqUnit. Either have no result or a crash.
Thanks
Kensai wrote:This is acceptable, but it should be the max China will be able to get.
Remember, you are already above and beyond your force pool allowance.
Sir Garnet wrote:That is because their Hide Value exceeds your Detection and you are not Allied. Fleets with battleships would be easily detected by your troops or ships with any decent detection value. That is the same reason small Taiping forces can sometimes remain invisible.
Kensai wrote:[*]Brazilian naval force pools. They have been set TOO HIGH destroying the balance of the rest of South American nations. Actually, we should put a proposal to reverse them back in respect to what other regional powers have (Argentina, Chile, etc). FORCE POOL ISSUE
Sir Garnet wrote:As if zero frigate pool - less than the ships afloat even in 1850 was not a bug, and the quota for a nation with a large naval focus and naval focus should have a diminutive force pool compared with other secondary powers simply because Latin America was the logical place to give last priority in rationing design budget and efforts.*
The general concern over force pools is well meant but this assertion is still annoying and ludicrous (setting aside China, Japan is among the most egregious in fielding a modern fleet in the 1870s (!) while it was not for another decade that it started its enormous buildup that made it able to project power to the mainland) unless you mean that ALL naval force pools should be greatly reduced and the elements per unit reduced in number and increased in effect to end up with fleets of numbers of ships that feel like historical numbers with historical levels of investment in them.
But I agree the extended claims and cherry picking of national provinces is a problem; there are however some omissions of proper claims but that can be dealt with case by case.
Limited events, border conflicts and claims omitted, procrustean fortification force pools (bascially the same regardless of size), nonexistince of fortress or garrison infantry or artillery models and thus no auto-garrisons either - as mentioned before, those rather than mobile forces should be the fundamental and core force in these countries. This is all OK for single player where South America is only for foreign investment. It is more awkward in MP.
Jonathan Pollard wrote:Not being able to buy more ships is OK with me since I can tell the countries that were ready to deliver ships to me to deliver them to the USA instead, where they can probably be used more effectively due to the better admirals the USA has. I don't mind playing by the rules, I just want to know exactly what the rules are. For example, I still have two junk units available in my build pool, does that mean I voluntarily should not build them due to my purchase of foreign ships?
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