bschulte wrote:I still love AGEod's constant patching of games. Excellent work guys! I don't know of any other company who listens to their customers as much as you do!
Bertram wrote:It will be pretty difficult to come up with a formula that does not give strange results for large and/or small bodies of men, if you dont take in consideration the density of the roads, the size of the troops moving and the type of terrain and the weather....
denisonh wrote:Movement of larger bodies is more difficult. Having been involved in planning and executing movements of troops from platoon to division level in real life, that is a fact jack.
Sounds like there may be room for some kind of factor to impact movement based on the size of the formation? I know the leader activitation already penalizes stacks but a penalty for large fromations moving would present a trade off for creating those monsterous "super corps" that the Union moves around in the later stages of the game if the bigger they are there was an incremental cost in increasing movement time.
An Army moving along different axis of advance in smaller corps would move faster than an entire Army along the same axis of advance I would think. Current movement mechanics in AACW does not bear that out.
Clovis wrote:Imho:
1)tracks should give 200% of clear terrain cost, except for mountains whose cost should be 300%
2)Roads should be less numerous on the map, by transforming them in tracks.
3)Penalty tied to size would be nice, especially for regions really difficult, like marshes and mountains.
2 is moddable. 1 and 3 seems to belong to patch.
tagwyn wrote:denisoh: My study of the ACW indicates that the army often moved on different axes by division/corps. A good example would be Sherman's army moving through Ga. They just did not move in a long column along a single road except where absolutely necessary. Let the the Nazis move one of their uber tanks along a narrow path surrounded by water or marsh land. Hit the lead tank and Voila!! instant road block. apy:
Banks6060 wrote:I disagree with this. The regions in the game cover quite large areas and armies routinely travelled along the same general axis....perhaps in three parallel routes (Roscrans to Murfreesboro for example)....but not SO far apart as to be represented in the game as three REGIONS apart.
wyrmm wrote:The whole problem would be solved with a finer grained map, the would be actual areas with NO tracks or roads.
Pocus wrote:Arsan and MikeB are helping me on the AI, reporting things. But it will takes me some time. One report can occupy me one day
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