Brochgale
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Prisoner Exchanges

Sat Jun 14, 2008 12:25 pm

In my latest game I have captured 32400 Fed prisoners. I am curious what is the formula for prisoner exhanges? Is it one for one or just total exchange regardless of numbers. What happens once the exhange is made?
Oh and is there an Andersville event by any chance - I dont recall seing one in any of the full campaigns I played.
I will wait for I click option in my latest game as I am not sure I want to give Feds back almost 33,000 more troops for nothing?
"How noble is one, to love his country:how sad the fate to mingle with those you hate"
W.A.Fletcher "Memoirs Of A Confederate Soldier"

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soundoff
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Sat Jun 14, 2008 5:32 pm

Never used the Prisoner Exchange option myself but as I understand it, which it probably incorrect, you get a small VP or NM bonus for releasing prisoners. I also believe that about a third go back to the colours so to speak for the receiving side.

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Pocus
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Mon Jun 16, 2008 10:19 am

Both side exchange 1/3 of the prisoners they have.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Orschel
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Mon Jun 16, 2008 11:51 am

But what happened then?
I play against a human player. We both used the button prisoner exchange, but in the next turn...Nothing happened.

Unfortunately it seems that it will cost 50VP and 1 NM to do that...

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Pocus
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Mon Jun 16, 2008 1:13 pm

If you chose the option, something should happen. Unless your opponent pretended he did, but did not, this can be a tactic.
choosing the option give you VP and NM, as the population is happy to have soldiers return home.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Orschel
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Mon Jun 16, 2008 3:06 pm

Hm, I thought I will get some new conscripts... :p leure:
Playing the CSA and doing, I think, OK. But I need some new soldiers... ;)

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Pocus
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Mon Jun 16, 2008 5:03 pm

You get all prisoners as conscripts in fact. This is not very historical by the way, I wonder if I did not forget a coefficient somewhere, like 1/3 of them returning to fight the opponent.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Brochgale
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Tue Jun 17, 2008 2:07 am

Pocus wrote:You get all prisoners as conscripts in fact. This is not very historical by the way, I wonder if I did not forget a coefficient somewhere, like 1/3 of them returning to fight the opponent.


Is that conscript points or do they appear instantaneously in reiforcements next round?
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

W.A.Fletcher "Memoirs Of A Confederate Soldier"

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Gray_Lensman
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Tue Jun 17, 2008 2:44 am

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Orschel
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Tue Jun 17, 2008 4:39 pm

Then I have to check this again with my opponent. I´m playing against a friend and we want to check if it is possible to get some conscripts back.
The last time nothing happened, or didn´t we get a message after exchange our prisoners?

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Gray_Lensman
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Tue Jun 17, 2008 4:44 pm

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Spruce
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Tue Jun 17, 2008 7:12 pm

How is this working ? I never got it really :8o:

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Pocus
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Wed Jun 18, 2008 7:31 am

You should get a message yes. Try playing against yourself by activating the options on both sides, it worked last time I tried.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Carnium
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Wed Jun 18, 2008 8:24 am

Do the prisoners consume any supplies ? If not it would be cool to have this coded as having prisoners should not be free.You need prisoner camps, guards and .. they need to eat too.

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W.Barksdale
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Wed Jun 18, 2008 6:12 pm

Carnium wrote:Do the prisoners consume any supplies ? If not it would be cool to have this coded as having prisoners should not be free.You need prisoner camps, guards and .. they need to eat too.


Indeed! Maybe by building POW camps that consume general supplies. This may be an incentive to exchange prisoners in certain cases. Could be a cool target for large scale raid too.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

Brochgale
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Wed Jun 18, 2008 11:20 pm

It seems that after clicking the option to exhange prisoners that I still have the same numbers of Yankee prisoners - Did something go wrong? Actually I have more yankee Prisoners as I won 2 small battles in the same round that I clicked the option. 37,000 NOW.
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

W.A.Fletcher "Memoirs Of A Confederate Soldier"

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Pocus
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Thu Jun 19, 2008 9:05 am

Your other opponent have to agree for the exchange. If you don't see a message, he did not agree.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Thu Jun 19, 2008 1:00 pm

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Brochgale
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Thu Jun 19, 2008 8:09 pm

Pocus wrote:Your other opponent have to agree for the exchange. If you don't see a message, he did not agree.


So Athena has option to accept or not? Bitchy?
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

W.A.Fletcher "Memoirs Of A Confederate Soldier"

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Pocus
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Fri Jun 20, 2008 8:30 am

Yes, she can ask for exchange ... or not, depending of her interest to do so and the shape of the national morale.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

VigaBrand
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Sat May 18, 2013 3:18 pm

There is a display bug (play english version). One zero to many, so you get the message 177.000 come free, but it is only 17.700, which means 177 conscripts.

CSA get always +1NM and +50 VP, Union is every time different, mostly +2NM and VP is different.

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Captain_Orso
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Sat May 18, 2013 6:32 pm

VigaBrand wrote:There is a display bug (play english version). One zero to many, so you get the message 177.000 come free, but it is only 17.700, which means 177 conscripts.


Yup, I just saw that too. Also, both sides must sign the agreement on the same turn. Otherwise it will not take affect.

VigaBrand wrote:CSA get always +1NM and +50 VP, Union is every time different, mostly +2NM and VP is different.


I'm not sure about that. I'd have to test it out with so many different variables, current NM of each side, number of POW's released on each side; with just 2 variables you would have to run a presetup turn dozens of times, changing the variables each time to know, and I'm not about to do that :neener:

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