Gray_Lensman wrote:That one could be "broke". The TransLink(s) are there, which is what I've been working on and correcting, however within the scenario files (.scn), the TransportLvl for 143 might still be set to =2. This was supposed to be corrected in v1.07f, however, since there were several iterations of v1.07f, it's possible, you don't have the latest one, which supposedly fixed 143 Amherst VA TransportLvl. This is one reason not to use the same version number for any update release whether preliminary or not.
Well, that certainly clarifies things.
You can check this by using Notepad to "Find" UID=143, six lines below it will be the TransportLvl for that region. Make sure it is =3, if not you can do a temporary fix by changing it to =3, then save the scenario. I'm not sure if this would fix a game in progress however.
Do you think we could ever get to a point where the current version of the game is controlled by the company that published it and the modders are rodding around in their own separate threads? I thought this was stated to be how things were going to be at one point, but here we are again with the "miasma" effect.
I stopped playing this game a couple of months ago while waiting for a definitive, solid patch to be published that would correct what was wrong, add what was needed, and have some longevity so that I could play a campaign game all the way through without having to start over or modify my style of play due to changes that inexorably come with bug fixes (and fixes of bugs introduced by interim patches). I'm still waiting (and for BoA Gold, btw, another game I would like to get back to enjoying if AGEod would finish the thing).
Howzabout we stop screwing around and let the customers play the final version of the game they paid for?