pasternakski wrote:God bless all your pointed little heads for loving this game and wanting to improve it, but someone needs to step up and regain control of the process before it disintegrates further into chaos.
We've got Willy over here fixin' the Navy, and Wally over there workin' on the cavalry, while Wilbur wrangles with the weather and Wilbury travels with the leader pics, and ... and ... and ...
Now, the infernal informal fixers are posting infernal informal fixes for their original fixin's that I didn't even know existed until somebody fixed 'em.
What is the "official" version of this game as it currently stands? What will be officially sanctioned by the publisher, and what will remain merely a "mod?"
As a customer, I am looking for some definition of the product I bought, so that I may have some chance of understanding and using - and maybe enjoying - it. When you brought your "Ajax Sophistemicated Dowacky" home from the store, you wanted to plug it in and use it, right?
Shoot, I can't even tell any more what voltage this one is supposed to use (did I mention that I miss division HQ units?).
runyan99 wrote:I know older people are resistant to change.
As such, I recommend you save a copy of the 1.04b patch file, with the original division HQs that you prefer, and you can play that with no changes for all time. If you need a copy of the 1.04 patch, I can email it to you.
LSSpam wrote:Step 1 - Install the game
Step 2 - Click on the stickied link entitled "Patch 1.07"
Step 3 - Download and install said patch
The End
Everything else is a mod and is located, not coincidentally, on the mod board. Remarkably straightforward.
AndrewKurtz wrote:It really is simple isn't it? Just install the offiial patches. Ignore everything else.
What am I missing?
AndrewKurtz wrote:It really is simple isn't it? Just install the offiial patches. Ignore everything else.
What am I missing?
Wilhammer wrote:It would be nice if the modding was managed. By that, a process of community approval.
Wilhammer wrote:[...]Maybe I have ignored it or been plain old blind, but has someone put together a mod swapper for the game?
LSSpam wrote:Ohhhh. I get it. You don't want it their way. You want it your way.
epaminondas wrote:If you come from a boardgaming background you tend to be lumbered with the notion that 'rules is rules' and you play them as you find them. Sure you accept (and expect) addenda to remedy errors in the map or countermix and to address oversights in the sequence of play, but you don't anticipate having the game reconfigured in ways that change substantial elements of its design. Especially if the reconfigurations are in some sense 'arbitrary'.
LSSpam wrote:Most of my boardgame experiences involved a myriad of house rules and home-made counters. In fact, one of the things I missed most about boardgames when I transitioned to computer games was the "sandbox" quality. I vividly remember expanding the general pool with homemade counters for The Civil War for instance or adding more Italian armor for Third Reich.
Jagger wrote:Personally, I get tired of games very quickly if I can't do something with them....either mod or create scenarios or something beyond just playing them.
Wilhammer wrote:It would be nice if the modding was managed. By that, a process of community approval.
A mod is put out for approval, managed by a central person and thread.
It gets votes by X date.
If it gets incorporated by Pocus, then it is official.
The rest or the 'meantimes' are rated, by a community voting process, and then agreed upon as to used or not used by those seeking opposition.
Maybe I have ignored it or been plain old blind, but has someone put together a mod swapper for the game?
Ardie wrote:The same thing has happened with BOA with the new supply rules.
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