Adam the VIth wrote:and the higher ranks were not immune.....Jackson, Polk, Sedgwick, McPhearson, AP Hill, to name a few above the 1 star level who I could immediately think of....and in none of those cases what the entire force destroyed.
I'm sure it has been said before.
Rafiki wrote:IMO, the division should then be dissolved into its component parts.
Dan wrote:I guess that is my question. Does the division dissolve if the general leading it is wounded? Perhaps in terms of game play, that may be the best action. However, I was just thinking that if a general is WIA/KIA that the division structure would still be in place (so should the player have to pay to create the same division) and another general would be placed in charge of the division. In games term, would it be possible to replace the WIA/KIA general with another general at no cost as long as the 'replacement is in the same region?
This is not a big issue and I have no real issue with having to rebuild the division. I was just thinking it would be nice if you had an available general in the region to have him move over to the division command (perhaps still suffering from the leader penalties incurred with a new division to reflect him getting adjusted to his new command.)
KillCalvalry wrote:I agree having 4* and 3* vulnerable is more realistic, but it could also really screw with a game if a "magic bullet" nails Lee, or Grant, or someone very important, early-on.
Also makes you wonder how far someone like Lyon would have gone had he not been shot early-on. Methinks he would have risen to a significant army command sometime in '62, when Lincoln was seeking aggressive leaders.
McNaughton wrote:The current system has the force generally 'shattered' for upwards of 15 days of gameplay (i.e., in its component parts).
Dan wrote:And then if there is no spare general in that region you lose another 15 days (the next turn) getting a general there to reform the division. That means a fighting force could be rendered useless for at least a month because the leader was WIA. That does seem to be a bit extreme.
Does anybody know if the system has the ability to replace a WIA/KIA leader with a truely 'generic' leader at the time of the wounding? I'm talking about a blank 0-0-0 leader (maybe even stick him with some of the negative traits to reflect the shock of being thrust into a large leadership position.)
This would allow the formation to stay together during the current turn which is what historically happened. Plus it would give the player a chance to make the needed adjustments to the command structure during the following turn(s) but the player would have no desire at all to leave the generic general in place since he would have a negative affect on the formation. Would this be possible?
bstarr wrote:I'd like to see leaders get hit more often. I've only seen it happen once.
Clovis wrote:It shouldn't be certainly impossible to build a list of reserve leaders with different ratings who would be randomly choosed to replace a dead one.... Where's my encyclopedia about leaders in Civil WAR ??
McNaughton wrote:Actually, they already did this. There are many generals who are just 'generic' 3-1-1 who are designed to 'fill holes' in commands left by the well known ones with specified stats and traits (all those 61' generals and such). I think that adding a glut of hundreds of leaders will not really add to things (more isn't always better).
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