Chris0827 wrote:but due to the fact he had superb corps commanders who were able to command 20-30 000 men effectively, why dillute their command?
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Hill and Ewell were far from superb corps commanders
jimkehn wrote:What is the reason for removing Divisional HQs???
Will we be able to start out the game being able to combine any pair of brigades to form any number of divisions?? Will there need to be a leader to form a division?? I would be more willing to accept the fact that a leader is needed to form a division, but man, this still seems to present too little limitation.
I see the Divisional HQ's as much more than a tent, map table and a couple a pencil pushers. I think the limits they pose reflect political considerations, espirit de corps, training time, tactics development and education, logistics, etc. I just hate to think that we would be able to combine two brigades at will and create divisions, with no limitations. Without having to.....over time....work up to a level of organization that took some time to develop.
Chris0827 wrote:but due to the fact he had superb corps commanders who were able to command 20-30 000 men effectively, why dillute their command?
+++++++++++++++++++++++++++++++++++++
Hill and Ewell were far from superb corps commanders
Johnny Canuck wrote:IIRC, the primary reason for the elimination of divisional HQs is that the AI has problems building divisions with the requirement to have a division HQ in the stack, which leads to AI stacks having severe command penalties which tilts the game in favour of the human player. By eliminating the requirement to have a division HQ in the stack, the AI will be able to form divisions more consistently & thus pose a greater challenge to the human player.
McNaughton wrote:Which was why after Jackson's death he had the ANV deploy 3 corps instead of 2 corps.
jimkehn wrote: Now...having said that....if there is some built in limitation to the number of divisions each side might have at any one time, with that number increasing through out the war, then I am good with it.
Divisions HQs will be removed. Because they are numerous, and this add micromanaging. You will need a general, you will have a maximum limit of divisions at a given time, that can be increased by events. The leader will pay the formation of a division by having reduced stats during one turn. This will cost you war supplies. If the leader is removed for any reason, the division is dismissed and the brigades reappears.
jimkehn wrote:Now...having said that....if there is some built in limitation to the number of divisions each side might have at any one time, with that number increasing through out the war, then I am good with it.
jimkehn wrote:Jim, I don't entirely agree. But I might if I knew more.
pasternakski wrote:There is so much in that Pocus quote that worries me ... war supply cost for forming a division? Reduced leader capabilities for a turn? These are immense departures from the original system and are bound to work massive changes in how the player needs to approach command organization.
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