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marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Few suggestions from beta

Wed Apr 11, 2007 3:29 pm

So very soon you'll have the game. I have some suggestions for all of you.
Here goes:

1. Read manual. Perhaps twice because there is so much :coeurs:
2. Go through tutorial. It is nicely done and it will provide great help to you
3. Start with smaller scenarios. I like Shiloh for that. 11 turns if I remember well and with armies and all...
4. After you coverd those three steps go to the big league: campaigns. Perhaps first with the Union.

Anyway you can start with campaigns right away, as I did, but you'll pretty sure get lost :niark: .
One step at the time and you'll be fine.

I play it since I became beta and I still didn't get tired of it. I even love it more with every new version and update. Heck, game is getting better and better every day :coeurs: .

Plus, not sure if I can say this :innocent: , but betas are already discussing new extra features that will be added in patches so to make long story short; just buy the game :sourcil: . I know you'll love it


Godspeed
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Apr 11, 2007 4:46 pm

Further notes:

There are two tutorials, one is the Basic Tutorial, an extended scenario with a lot and lot of explainations. Really, if you play it, you should know how to get started.

There is another one, named the Command Chain Tutorial. It can wait after you play a first scenario, but I really advise you do it too. The Command Chain in the game is not just the affair of stacks independent from each other, even if named 'Army' or 'Corps', etc., like in many game models (Birth of America for example). There is a hierarchy, and if you don't understand the relationship between the Army and child corps, things will be more difficult for you.

Then you have scenarios; The easiest one is Bull Run, it starts easy and present you a simple situation: two armies facing each other, in two regions each. Try to do like the Rebs did, gather your strength and leave Patterson at loss while you hammer the Union. Or play the Union and try to reach Richmond (good luck!).

Finally, the campaigns. Five! Two starts in 1861 (April and July), and you got one for 1862, one for 1863 and one for 1864 (they all end in 1866 but you can play further if you wish).

The April one is more 'free reign', but you will get some preplanned reinforcements, with army HQ and corps, so don't worry too much and don't recruit from the start too many expensive and slow to train units. Levy quickly some militias, they are trained fast and can prevent the easy capture of a town. Also, a note of importance in this campaign: This is normal to not have recruitable units at start. Your force pool (what you can recruit) will soon fill with units (that you will have to pay!), so no worries, this is not a bug, this is a feature... both nations gear up...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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