VigaBrand wrote:For understanding, is it right that fort has a maximum damage of 50 and without fort you can inflict more damage?
No, the inflicted damage to ships is the same with or without the fort, being 50 per single stack.
DrPostman wrote:I was actually asking if it's worthwhile to have more than one Columbaid in the same location.
Ace wrote:No, the inflicted damage to ships is the same with or without the fort, being 50 per single stack.
VigaBrand wrote:That means, if I have two coast artillery, it will be better to have two stacks with each one has a artillery? So I can sufer twice 50 hits?
VigaBrand wrote:Other question, to blockade the river for supply, did I need a fort or can the river blocking by entrentcht artillery?
DrPostman wrote:I was actually asking if it's worthwhile to have more than one Columbaid in the same location. I've had a rare occasion where there was one captured nearby that I could have put with another one. I captured one once besieging a fort and I used it to storm the fort with devastating effect the next turn.
Captain_Orso wrote:Another tip, never use captured equipment to build Depots or Forts. If you use your own, the units land right back in your Build Pool. If you use captured equipment, it's gone forever.
VigaBrand wrote:Hello,
thx for great information.
Is it possible to build the fort with the art and a transportship instead of a supply waggon? (like Depots)
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