Ace, I can only confirm that Sharpshooters can have a kind of militia status. If they are outside of their State of Origin and their Discipline goes to 7 from the 10 that they have in their model. None of the other attributes listed in their Unit Detail change. I've also discovered that they lose this militia status if they are integrated into a division.
Reynold's Corp is in Branchville SC. In this corp is Reno's Division containing Gallagher's Bde. from Pennsylvania, which consists of 2 infantry regiments and a sharpshooter regiment. Opening the Unit Detail of the sharpshooter regiment shows that it's Discipline is 10.
But if you completely remove the brigade from the division and the division stack its Discipline suddenly drops to 7.
If you put an independent sharpshooter into a division, on the next turn you will note that its Discipline has risen from 7 to 10. So this works a little like the mechanics of putting a leader in command of a division or attaching a corp to an army. The full benefits are only available on the next turn.
Where this difference in Discipline plays a role in movement I have no idea, I haven't been able to find a reference to it.
Something else I noticed is that the Pennsylvania brigades have a mistake in the unit. When being built they get 2 inf. element and 1 sharpshooter element
Code: Select all
212USA_Infantry Bde (PA).uni
ModelType0 = $mdl_USA_Inf2|2
ModelType1 = $mdl_USA_Shp2|1
But if you look at the Family Types they only have 1 inf. element, which means that you cannot combine these units with a general, unless they lose an element first. See also the illustration directly above.
Code: Select all
212USA_Infantry Bde (PA).uni
FamilyType0 = $famLeader|1
FamilyType1 = $famLine|1
FamilyType2 = $famSkirmisher|1