First, welcome to the Ageod Forums, zar
! I hope you enjoy your stay here.
Be patient. This game has a very slow learning curve, so take a look at the manual and this Dixicrat's link
which will be very useful for you. I'm sure.
With respect to what you say that you can not move your troops, it will probably be because your generals are not activated. Another thing to consider is that sometimes there are stacks which are fixed to a position for a few turns.
In any case, here I show you information about activation.
Strategic rating and activation Important
Each turn, each force’s commanding officer makes a test based on his strategic rating. If he fails (indicated by a brown envelope icon on the force), the leader is deemed inactivated and will suffer the following penalties:
Reduced movement (-35% speed)
Combat penalties in hostile regions (up to –35%)
Offensive posture prohibited (not applicable for admirals)
A leader, which is not activated, can represent delayed orders, over cautiousness, or even incompetence at the operational level or above.
Note: A very cautious army commander can even impact negatively the activation Check of subordinate corps commanders.
Technical Note: You may de-activate this rule in the Options Menu, if you want.
Leaderless troops are always activated, as they don’t have leaders, but suffer from movement and combat penalties (by lack of CPs). They are not prohibited from assuming offensive posture (the commanding, unknown colonel is willing to take action but is not the best man for the job).
Specifically: A Leader that is NOT Activated receives a 35% speed penalty to all movement but a combat penalty equal to enemy military control of region, to a maximum of 35%. (Not applicable to Forces in Passive Posture).
I think it is a very a attractive part of the game to reflect the ineptness of the USA generals to attack to the Confederacy.