Chaplain Lovejoy wrote:Got a "null" unit. See pic. [ATTACH=CONFIG]18042[/ATTACH]
GraniteStater wrote:I see a pic of a brigade with two Inf regm'ts and a cav troop, that has a PWR of 44/51.
What is a 'null' unit and why is this one?
soloswolf wrote:The name of the Bde. above the element window is 'NULL.' It likely read the wrong column when naming, or the null was improperly added to the list of unit names.
Captain_Orso wrote:It's definitely a purchased unit of the type uni_USA_Bde3KY. None of those are generated from events as far as I can see.
The unit type has 8 different 'CustomNames = Lauman's Bde.|Rousseau's Bde.|W. S. Smith's Bde.|Boyle's Bde.|Van Cleve's Bde.|Price's Bde.|Harlan's Bde.|Whittaker's Bde.|' and 8 different 'Flavor Commander = Jacob G. Lauman|Lovell H. Rousseau|W. S. Smith|Jeremiah T. Boyle|Horatio P. Van Cleve|Samuel W. Price|John M. Harlan|Walter C. Whittaker|'.
It seems that the engine isn't taking the 'Flavor Commander' name from the unit type file.
With units generated through events, the 'CustomNames' and 'Flavor Commander' are defined in the script command generating the unit.
In a game that I started at 1.16 and then updated to 1.16 RC2, all of the purchased units have the 'CustomNames' used instead of the 'Flavor Commander'. It seems that the 'Flavor Commander names are not being applied.
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