sbr wrote:What are the negatives to a Corps operating outside of the Army leader's command radius? Is it just that they don't benefit from the 3-star general's stats and traits? For example, McClelland is in Maryland guarding the approaches to DC and I create a Corps under him with a decent-to-good 2-star general and send that Corps elsewhere, like Kentucky or down the Atlantic seaboard. The Union seems to spend most of the game dealing with crappy army leaders, this would at least take away the negatives that McClelland gives out. Is there something I am forgetting about that would make this a bad idea?
sbr wrote:What are the negatives to a Corps operating outside of the Army leader's command radius? Is it just that they don't benefit from the 3-star general's stats and traits? For example, McClelland is in Maryland guarding the approaches to DC and I create a Corps under him with a decent-to-good 2-star general and send that Corps elsewhere, like Kentucky or down the Atlantic seaboard. The Union seems to spend most of the game dealing with crappy army leaders, this would at least take away the negatives that McClelland gives out. Is there something I am forgetting about that would make this a bad idea?
Jim-NC wrote:One downside:
You have a limited number of corps per army, and could run out if they are all on "detached" duty.
I believe you get Army Strat rating +4 (or +6). But I do know there is a hard limit.
Gray_Lensman wrote:If I'm remembering correctly, when a Corps moves out of the command radius, it loses its Corp status, I.e. It's no longer a corps but just a stack.
Cromagnonman wrote:Not so far in my campaign, GL. Maybe it's being changed in 1.16? I'm on 1.15 until 1.16 is official.
Cromagnonman wrote:Not so far in my campaign, GL. Maybe it's being changed in 1.16? I'm on 1.15 until 1.16 is official.
Carrington wrote:I've seen PBEM house rules imposing a voluntary restriction on prodigal corps. But I don't think there's any code. It is, arguably, a fairly large hole in the code when a corps from Army of the Potomac comes ashore at New Orleans.
soloswolf wrote:I haven't played in a while, but I think the Corps status goes away when you load them onto ships.
Gray_Lensman wrote:So in effect, it's just a stack as I suspected. Bet it doesn't March to the Sound of Guns either. Other than saving it's status as a Corps, it's effectively useless (in any form as a Corps) AND it still takes up one of the Army Commander's Corps as applies to it's commander's limit.
sbr wrote:What are the negatives to a Corps operating outside of the Army leader's command radius? Is it just that they don't benefit from the 3-star general's stats and traits? For example, McClelland is in Maryland guarding the approaches to DC and I create a Corps under him with a decent-to-good 2-star general and send that Corps elsewhere, like Kentucky or down the Atlantic seaboard. The Union seems to spend most of the game dealing with crappy army leaders, this would at least take away the negatives that McClelland gives out. Is there something I am forgetting about that would make this a bad idea?
dolphin wrote:All of Jacksons stats were reduced by -1.
soloswolf wrote:If you redeployed him his stats should be -2/-2/-1 for the rest of the turn. That is a function of the redeployment, not the switching of corps command. But, you are definitely spot on for the exploit of transfering command of the corps.
Ace wrote:Redeployment is a great tool to reduce micromanagement of shifting generals between theaters. It should not be used to magically teleport best generals on the eve of the battle.
My opinion is, in AACW2, to limit exploit, teleport should have temporarily penalty which reduces commander ratings to 0/0/0 for a turn. Everything else is a little bit gamey.
dolphin wrote:I remember his attack rating was at (3) after assigning him as the new Corp Commander. I can also say for certain that his stats did not reduce until I dropped him into the stack and he became Corp Commander. I reloaded my turn to doublecheck because at the time I was unaware of any penalties.
Still it was better than the (1) the other guy had and it was a critical battle to win. Which I did, but I was only able to because my PBM opponant forgot to put his river boat on Offensive to prevent my crossing the river.
Now I'm confused. I could swear I read somewhere that there is a (-1) penalty to all stats for being out of the command span of the army HQ.
Ace wrote:Redeployment is a great tool to reduce micromanagement of shifting generals between theaters. It should not be used to magically teleport best generals on the eve of the battle.
My opinion is, in AACW2, to limit exploit, teleport should have temporarily penalty which reduces commander ratings to 0/0/0 for a turn. Everything else is a little bit gamey.
Ace wrote:As I sad, it is useful option, it reduces loads of generals without armies redeploying all over the map and I wouldn't shut it down.
Recently, in my PBEM, my distinguished opponent has flanked my main force and is threating my major supply route. I could teleport Longstreet with a defense rating 8 to defend that supply post. -1 on defense wouldn't hurt that much then, would it?
But I would feel like cheating. I dont mind using it as you have if it involves jumping 10 railroad connected provinces. Obviously, historically it wouldnt take 10 days to travel from Wilmington to Richmond for example.
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