Jim-NC wrote:Your welcome.
Maybe you can help with these questions too...
1) What seems to be the formula in terms of Attack Strength vs. Defence Strength RATIO required to pull off a successful assault?
Is it 3 to 1, or 5 to 1, or 10 to 1?
2) Given that you have the required numerical superiority to pull off a successful assault how does the Cities Defence factor in and how important is it to reduce it through siege before an assault. Another way of putting it is to ask how much more of a numerical advantage would you need to do the Assault without reducing the ciity bonus through siege first.
3) Is the Defence bonus for being in a town in addition to any entrenchment bonus, or are they the same. In other words if you siege your opponant and you finally achieve the tool tip and map icon that says the attacker has achieved a total breach and the defender gets no bonus does that negate the defenders entrenchment level bonuses too?
4) One of the advantages of holding up inside a city is the defence bonus, but a more important advantage as I understand it is that you can have your units set to Defence and on Hold at all Cost, but you still regain cohesion with a massive bonus as though you were set on PASSIVE (Green). I am asking for verification that I am correct on this.
5) Regarding a siege and starving out your enemy I am still a little muddled on how to insure it is working. I assume it has to do with causing the enemy inside to run out of supplies. Can this even be done if the enemy is holed up in a town with either a Harbor, or a Depot? I am aware that a river/ocean region does have a blockade requirement for this situation and I presume if you do not satisfy it the city under siege will continue to get supplies and replacements normally.
To put question 5 another way.
My current thinking is that if your holed up in a town with a Harbor, or a Depot not only can you get supplies, but you can also get reenforcements which makes a siege near impossible without overwhelming numbers for an assault even if you have reduced the defensive town bonus. Please clarify and verify my thoughts on this issue.
6) Question 6 should be easy. To get replacements as I understand it you need to have your damaged brigades stationed in a region that has a Level 3 City, Harbor, or a Depot. I know you get replacements in level 3 cities and ones with harbors, but I am not sure about a depot allowing reenforcements to get through. I presume you merely need to be in the region and not inside the structure in order to recieve your replacements.
7) Could someone explain the SORTY option and when it would be appropriate to use it in cases where your inside a structure and under siege.
8) The Confederate General J.Jhonston has the "Good Army Administrator" trait which adds a +15% to the Fatigue Recovery Rate.
The "FIELD HOSPITALS" add +15% to the Cohesion Recovery Rate.
Is this a kind of misprint, or are there actually x2 different ratings?
I am well familiar with Cohesion, but cannot recall seeing any ratings for Fatigue.
If there are two seperate ratings then how do you determine current levels of Fatigue for your brigades and where can you read up on the effects and recovery parameters?
If they are both the same thing, but just labeled differently does the Trait Bonus add to the Field Hospital bonus, or does only one of them count?