Garuda wrote:I've had AACW on my shelf for a while but finally got round to installing last night.
That's the right move
Started a full campaign game as Union and straight away was at a loss as to what to do. It appears I have a few generals but no brigades. I clicked next turn and waited..and again. When I enacted a draft I suddenly had the option to build units which I queued up, but 'free' units also started appearing too. Would they have turned up anyway?
That's right, the first few turns, north player hasn't much to do.
What you call "free" units (e.g. army in Alexandria, troops in Washington, force in western virginia, cities garrison) appear through events so, yes, they will appear whatever you do.
Anyhow, after being a bit overwhelmed as to what I should be doing could some kind soul please post up the sorts of things you do for the first few moves (as Union or CSA) to give me a guide as to how to get my game up and going?
Do you want us to unveil all our secret winning strategies ?
It's difficult to give a definitive list of things to do but here are a few questions that you'll have to answer in the first turns :
- When should you first call for volunteers and draft ? Obviously when your National Moral is at highest : so don't use these options as soon as they are available, wait for some events that will raise your NM (I don't have their names in mind but after a few games you'll know them).
- Which call for volunteers/draft options are you going to use ? The ones giving you the highest number of conscripts but with a higher cost in NM and VP or lower ones ?
- Missouri (Union) : Are you going to be defensive by holding St-Louis or offensive with Fort Smith (Arkansas) as objective ? This will have an impact on the forces you want to deploy there. If you want to be offensive then you'll have to be very agressive to prevent confederate player from blowing up depots in Missouri (true against human player, I don't think Athena is fond of scorched earth strategy).
- West (Union) : Secure Cairo. Begin building your invasion force.
- East (Union) : Manassas will be an important objective : failing to secure it will make you loose 10 NM (with patch 1.15). Develop a strategy to seize and hold it against counterattack.
- East (Union) : What are you going to do at Harper's Ferry : are you ready to loose it or do you want to strengthen the position to avoid southern threat on Maryland ?
- Plan some replacements for your units (rule of thumb : 10% of deployed units but no more than 15).
- When you receive the first union generals in Washington, begin to dispatch some of them to Missouri and western theatres of war. Do the same with some supply wagons.
- It's not a task I would do in the first turns but be ready to improve you railroad and river transport capcacity later in the game.
You can also find a wealth of information
here.