Thu Jul 23, 2009 1:44 am
Per some observations above, yes, I think you are right about the 10% threshold for open revolts. I'd have to look some stuff up, myself.
As a general rule, you just have to keep your eye on the places where there is 50% or less Loyalty - cities and towns, I mean. This where garrison forces come into play. One recent game, I took Fremont (Martial Law attribute) and put him in command of Baltimore, Loyalty was so low there.
Keep a 'rover' or two in hostile occupation areas. Cav with HorseArty is good for this and anti-raiding purposes.
I have had MC slip away in regions because of lack of Loyalty and then re-assert MC in order to keep RRs open or Supply open. It only took a single unit, though, and didn't take long.
Note I never change my Freedoms - always Full Liberties.
Also, to repeat: Loyalty values change fastest in Cities - the bigger the place, the more quickly the numbers change. Rural areas proceed glacially. That's why I say don't worry about Loyalty too much, 'cuz there's not a whole lot you can do to affect it, other than winning battles and winning in general, taking Strategic towns, etc., which is what you want to do anyway.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.