
[/HTML]Pocus wrote:About the AI, I'll check her over agressivity, but if you can send me (unmodded) saved game with precise example of a too bold offensive, this would speed up the process. And more speed, more fixes![]()
Pocus wrote:ok, remind me precisely of each erroneous action in the mail, we can start with the last one perhaps (give me for example the turn of the suicide attack and then the previous turn, backup1)
Originally Posted by Paul Roberts
On claims of foolhardy AI aggression: I'm just not seeing it.
Today I started a 1.10a game against the Union AI. My settings are:
normal difficulty
two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
historical attrition for everyone
normal AI aggression
+1 AI activation bonus
I'm only up to November 1861, but the AI has been playing smart, seizing objectives and massing against me appropriately. My Shenandoah Corps has been playing cat-and-mouse in the valleys after being pushed out of Harper's Ferry and then Winchester by McDowell. It's probably telling that I have actually taken more casualties than the AI at this point.
I'll keep looking for signs of madness, but none so far.
richfed wrote:Me, either. Game is playing very nicely and pretty smart ... I, too, am playing as the CSA, so, maybe this all affects the CSA AI more? The Union AI is vastly improved as far as I can see. Could it be better? Of course, but I am just not experiencing all that much in the way of suicide-stuff.
Get it to sustain incursions into the deep south via ports, and I'll be in Hog Heaven!
mikee64 wrote:I must echo and second the above two posts. I'm playing on the same settings as Paul except I am only giving the AI one notch of FOW advantage, and using historical attrition for the player only. No mods. Athena as the north is playing great! And this coming from someone who only played pbem back last year because of AI performance issues.
If you haven't tried the south with these settings I'd highly suggest it.
StatboyVT wrote:(...)
That's on medium difficulty, LOW aggressiveness, NO FOW advantage, and a +1 activation bonus.
(...)
Paul Roberts wrote:On claims of foolhardy AI aggression: I'm just not seeing it.
Today I started a 1.10a game against the Union AI. My settings are:
normal difficulty
two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
historical attrition for everyone
normal AI aggression
+1 AI activation bonus
I'm only up to November 1861, but the AI has been playing smart, seizing objectives and massing against me appropriately. My Shenandoah Corps has been playing cat-and-mouse in the valleys after being pushed out of Harper's Ferry and then Winchester by McDowell. It's probably telling that I have actually taken more casualties than the AI at this point.
I'll keep looking for signs of madness, but none so far.
Paul Roberts wrote:I think your settings are part of the problem. The "No FOW advantage" is the real handicap. Unlike you, the AI has no memory for what it has seen in the past--it can only read the situation as it stands at the start of each turn. Giving the AI a one-notch or two-notch advantage simulates its ability to know what's going on behind the front lines, just as a human has a pretty good intuition (aided by patterns of previous turns) of what the AI is up to. I'm playing with two notches of AI FOW advantage right now, and the AI just seems much, much smarter this time.
I've never played on Low aggressiveness, but maybe it is causing the AI to fail to mass its forces. Perhaps Pocus could comment.
It's also true that I have not played as Union with recent patches. My next game will be against CSA AI with the settings I'm already using.
veji1 wrote:the winter thing is really an issue I have been through as well. It should be hardcoded that in Winter the Armies go back to the nearest supplied enough structure and lay there prioritarely VP locations so that they can defend them.
I had a very good beginning of the Game wiht the Union AI under 1.10 (with the leader mod) : It attacked me in Virginia, when for Hapers Ferry in 1861 while Beauregard was in Manassas and I did not dare move him : result it crushed Johnson who retreated to Manassas to Regroup : Then it attacked Manassas with overwhelming force and I had to fall back behind the Rappahanock.
It attacked in winter in Fredericksburg and I was so Weak that it drove me out an I had to retreat back to Richmond. It kept pressuring me during the winter, which must have hurt its cohesion, but I was so battered i just manage to hold my own around Richmond by Achieving quit historical results (I would win losing 9 000 and them 12 000, etc..)
Then Mcclellan did something stupid... in late january instead of Falling back to Fredericksburg as his assault on the capital failed he followed through to Petersburg and NC... I was quite happy to let him rampage there, regrouped and organised another army with Lee to chase him around and defeat him and eventually destroying him by april...
Now i am going to take it slowly back to Manassas, just for the sake of the game, But I am almost sure I could march straight to Washington and crush the AI before it has reorganised an army...
My point here is that : 1/ Recklessnes + winter is a deadly combination for the AI. You should almost have 2 Ai files, one for the fighting season and one for December to March in which it stays put around cities and depots and VPS...
mikee64 wrote:I have not seen this suicidal AI winter behavior in my current 1.10a game in either VA or the west. (I've only played one, no restarts for me.) In fact in VA the northern army pulled all the way back to Washington in late December/January. Even though I thought she had a very tight hold on Manassas and Winchester.
However - there were some stacks out in Missouri that were left out in winter weather with no apparent objectives, so it obviously does happen under certain circumstances.
I have sent save files and specific items to look at to Pocus and am sure he will check it ASAP. Hopefully you guys are doing the same? Otherwise not much chance of a fix....
And I don't want to give away any spoilers, but Athena is at least attempting some amphib invasions... not always working, but enough to keep me defending places I did not have to before.
Edit: By "west" I meant TN & KY. Sorry, old Victory Games TCW player, Missouri is the "trans-miss"![]()
veji1 wrote:the winter thing is really an issue I have been through as well. It should be hardcoded that in Winter the Armies go back to the nearest supplied enough structure and lay there prioritarely VP locations so that they can defend them.
I had a very good beginning of the Game wiht the Union AI under 1.10 (with the leader mod) : It attacked me in Virginia, when for Hapers Ferry in 1861 while Beauregard was in Manassas and I did not dare move him : result it crushed Johnson who retreated to Manassas to Regroup : Then it attacked Manassas with overwhelming force and I had to fall back behind the Rappahanock.
It attacked in winter in Fredericksburg and I was so Weak that it drove me out an I had to retreat back to Richmond. It kept pressuring me during the winter, which must have hurt its cohesion, but I was so battered i just manage to hold my own around Richmond by Achieving quit historical results (I would win losing 9 000 and them 12 000, etc..)
Then Mcclellan did something stupid... in late january instead of Falling back to Fredericksburg as his assault on the capital failed he followed through to Petersburg and NC... I was quite happy to let him rampage there, regrouped and organised another army with Lee to chase him around and defeat him and eventually destroying him by april...
Now i am going to take it slowly back to Manassas, just for the sake of the game, But I am almost sure I could march straight to Washington and crush the AI before it has reorganised an army...
My point here is that : 1/ Recklessnes + winter is a deadly combination for the AI. You should almost have 2 Ai files, one for the fighting season and one for December to March in which it stays put around cities and depots and VPS...
Turbo823 wrote:How many supply units are in the AI forces that are outside?
I've noticed that the AI moves out in the winter usually with supply units then falls back when the supply is depleted. In my AAR game versus Athena, she never moved a force out of a settlement in the winter unless she had a supply unit.
Another thing I noticed is that Athena often moves out when there is a warm snap (green) in the winter only to get caught the following turn when it turns to snow (white).
Coding Athena to always stay in settlements during winter is a really bad idea. Think of Washington crossing the delaware and defeating the Hessians in the dead of winter. I think all that is required is some behavior tweaking otherwise her play is not that bad.
Clovis wrote:Or Grant seizing Donelson in feb 62
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