GlobalExplorer wrote:There are many brigades which cannot be put under a general (all 'Volunteer' formations, all Militias, all formations which where created by merging, like Zouaves + Artillery, 2 x Militia, Militia + Artillery, etc).
Playing around with Zouaves I even got to the point where sometimes the plus would show up depending on some strange order in which I select the units, and sometimes there is a plus but when I click it nothing happens. This for instance happens when you try to merge Infantry/Infantry/Sharpshooter with Horse Artillery.
It's hard to bring up a screenshot of a button not working but maybe I can create some with the concerned units.
Patch 1.09
GlobalExplorer wrote:There are many brigades which cannot be put under a general (all 'Volunteer' formations, all Militias, all formations which where created by merging, like Zouaves + Artillery, 2 x Militia, Militia + Artillery, etc).
Playing around with Zouaves I even got to the point where sometimes the plus would show up depending on some strange order in which I select the units, and sometimes there is a plus but when I click it nothing happens. This for instance happens when you try to merge Infantry/Infantry/Sharpshooter with Horse Artillery.
It's hard to bring up a screenshot of a button not working but maybe I can create some with the concerned units.
Patch 1.09
Jones76 wrote:Off the subject a little, but quick question...
Im experimenting in the tutorial and I have a the Army of Ohio with a corps. In this corps I have (3) divisions. What I was trying to do was to keep the Corps 2* general back one region and have each division move forward into (3) different regions as a line of defense. Im now noticing that each division is suffering from a 10% penalty.
Does this mean that for a division to be in the "chain of command", it must be in the corps stack? Thanks.
Jabberwock wrote:You have the right idea, now apply it at a different level. Say you have an army with 3 corps. The army stays back while the corps advance into three adjacent regions. Because of the marching to the sound of guns ability, your corps are mutually supporting with with the army and each other (except for the two on the flanks).
Jones76 wrote:Another option would be to have militia as the advanced defense along a particular line and have corps as quick reaction forces behind that to attack in strength before the enemy can dig in after taking a region. Which I guess is more or less how they may have done it back in that erea.
Gray_Lensman wrote:Save the game right at the spot where it doesn't work, then zip up the three files associated with it, (if you know where to find them) and attach them to a post here in this thread. We can then fire up the game load it to that point and observe the behavior directly.
You can find the 3 files associated with that turn in the .../ACW/Saves folder usually under the name you saved the game under.
Regards.
GlobalExplorer wrote:I have done as you told and attached test data:
http://www.christian-wendt.org/AACW/brigade_test.zip
Go to New Orleans where I have set up all you need to reproduce the problems:
There are three infantry brigades of the same type (Inf/Inf/Sharpshooter):
- Rodes Bde
- Wilcox Bde
- Phifers Bde
1.) I have put them already into stacks with a general and an artillery unit. Combine Wilcox or Phifers Bde with the 6pdr and 12pdr artillery in their stacks - after that they can not be assigned anymore to a general.
2.) Go to C.Winders stack and try to merge:
a) the Rodes Brigade with Horse Artillery
b) the Zouaves in the same stack with Horse Artillery
It will not work even though there is a plus sign for these combinations!!
2.) seems to be a bug / 1.) is annoying and I am not sure if it is intended!
Thanks!
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