runyan99 wrote:I tried to count historical Confederate divisions for 1863 once, and got close to 24, but I'm not sure that included cavalry divisions. I agree it does not make sense for better than historical CSA performance. I would raise the cap by at least 6 to 30. The leader mod doubles the cap to 48, which pretty much removes any restriction in practice.
Gray_Lensman wrote:Nope, its not the "default"
I tested for this by changing the number to a 72 for the Union, than starting an 1861 July Campaign game. Played one turn, exited and then scanned the "saved game" file. It still had "0|0|48", so it kinda confims that changing that number did not have the desired effect. Now I'm really curious, where this "48/24" is coming from.
lodilefty wrote:I did that. I found No reference to the group quantity....
... of course, I've been known to miss a thing or two...
It is used for later scenarios as a base upon which to add to the pools.
Gray_Lensman wrote:I just tested the EarlyForcePool.inc change and it worked, though it necessitates actually regenerating the scenario (.scn) file itself to accomplish the actual change within the scenario.
Gray_Lensman wrote:
So for your Leader MOD to actually work with whichever scenario a person wants it to work with, those scenarios would have to be regenerated.
This leads to a coordination issue between what you want to set the limits too and what the vanilla scenarios have them set at.
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