Wilhammer wrote:Yes, spontaneous arrival of Union Garrisons at Fort Jackson and another off the Atlantic Coast of Florida.
Those CSA occupied forts are now under siege.
The Away Teams have reached the outposts, sir!
Johnny Canuck wrote:Saw the same thing too, in late June '61. It was Fort Jackson near New Orleans, & two east-coast Florida forts.
rasnell wrote:Thanks for listening. This is a big deal to me.
Pocus wrote:The new blockade rule will be split in 3 options:
a) no changes
b) ships in the boxes always stay at full supply and cohesion but provide 50% of their blockade value (abstracted shuttling to repair ports)
c) same as (b) but full value.
Pocus wrote:The new blockade rule will be split in 3 options:
a) no changes
b) ships in the boxes always stay at full supply and cohesion but provide 50% of their blockade value (abstracted shuttling to repair ports)
c) same as (b) but full value.
Not a perfect answer to whose wanting less micromanaging to this part of the game (not the 'do a right click, send to a port in a list' thing), but definitively doable for us rapidly.
Pocus wrote:The new blockade rule will be split in 3 options:
a) no changes
b) ships in the boxes always stay at full supply and cohesion but provide 50% of their blockade value (abstracted shuttling to repair ports)
c) same as (b) but full value.
tc237 wrote:Your might have to start a poll for the Blockade issue.
I vote A.
Don't change anything yet.
Start a poll to get an accurate assessment of opinion.
--rant--------
IMO, don't "dumb" down the game because some don't want to deal with certain aspects of it.
The "Blockade Box" is already a huge abstraction, why make it less relevant.
The point of large wargames like AACW is to challenge the player.
The player should feel pressure or stress in a game setting to make tough decisions.
In AACW, after the player has struggled to make tough decisions in three separate land theaters, they then have to tend to a sticky naval situation that is just as challenging.
That is why I pay $45 and spend hours playing historically based strategic wargames, to be challenged.
There are other easier and less challenging games out there.
--/rant--------
I enjoy the current naval aspect of the game.
will b wrote:Attrition in your runners is one thing but having them consistantly destroyed in the 1st or 2nd turn after reaching the blockade is another.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 27 guests