CSARebel wrote:In my current game I have about 4 transport units per blockade box. In past games I could count on getting about 3 to 4 war supplies per turn per pool with such a force. This game I have gone about 4 turns without anything from my runners. The union doesn't even have any ships in the gulf box. It is late 61 or early 62. Only thing I have really done different this game is I have placed all my Brigs(name?) in the raiding box. I am killing the union there. Some turns I am causing losses of over 100 dollars AND war supply per turn. Transports can run blockades, right?
Gray_Lensman wrote:Very Unlikely... Why?... There are literally thousands of small details like this built into making the AACW game one of the best Civil War games ever produced. It would literally take years to keep the tooltips up to date with the evolving game as it continues to evolve. This does NOT even include the inherent delays associated with getting such changes retranslated into the different languages. The tooltip part of the LocalStrings.csv file always lagged behind the code/database changes and will ALWAYS do so.
Your best source of information for internal details for the AGEod games is these forum threads themselves. Starting over everytime you read a new inside detail will drive you Nuts. Just play on with your current game and enjoy it and apply the information going forward. The next game you initiate will be even better.
CSARebel wrote:Wow, I can't believe I just read the above. Just so all know were I'm coming from I really do like the game and think it is a good design. But it really should be updated (tooltips) whenever needed. Paradox is able to update their tooltips. I am not trying to say one developer is better then the other, I am just trying to say is knowing what units do is IMPORTANT. How many people know, without spending much time here on the forums, what Naval Engineers, Engineers, Medical, Balloons, Marines, ect really do. Not in real life but how they effect gameplay. It should be a known, period. Yes I could continue my game but why? I have sunk alot of material into a no good transport fleet.
This is how I view transports instinctively: Can run a blockade as they have transport capability. Much more of a chance of getting caught as they are larger and perhaps slower since they are built to haul large amounts. But why design the way they are? No real need to answer, I am just venting, it is what I like to do when I hear someone say the attempt at perfection is too much like work. A whole game was designed and programmed (a very excellent game!) but some decent tooltips are really to much work?
Gray_Lensman wrote:I gave you a straight up factual answer above in my first post. If I had wanted to "dismiss" your concerns, I would not have even bothered to post an answer at all. Would you rather I had posted something like "We're working on it...", when we really weren't? Lots of other game companies do just that by the way. Here, I think the player/gamers deserve honest straight up answers.
I really appreciate Pocus making his statement here, because I've tried to get these same points across in other threads and no one wants to accept them as reality.![]()
Peissner wrote:I was attempting to offer a constructive perspective. My apologies if it came across otherwise.![]()
CSARebel wrote:Argh again. Look back at my second post Gray. I know that AGEOD is done with the game. I SAID ACW II! Then you go on about how difficult it is to change the tooltips. I really don't understand how a game can be patched but the tooltip aspect is just a little to much. And I do mean that, I simply don't understand but hell I am barely computer literate, I feel lucky if I can download a patch correctly.
No I wouldn't want you to lie to me. But who wants to hear when they have a problem with a product that to make it right is just too hard. If you worked for me it would be the last time you said something like that to a customer. I hope you don't work for AGEOD, you seem to represent yourself as someone who does but I am guessing you are just a volunteer. Please don't respond with another "why don't you just start up a company then hire me then see if you can tell me what to say" type of responses. It is another thing you never tell/dare a customer to do, it WILL piss him off and you just might find out he does it and then competes with you.
Pocus responded with clear, easy to understand reasons why AGEOD is done with ACW, not a "it's hard" response.
Now we should try and drop this. It's lost all focus from "Blockade running". I thought I had ended it after Pocus responded but I hadn't it seems.
Edit- I started typing the above before your edit. Now that is an explanation that I understand and doesn't insult me as a customer or a business man. Thanks.
BTW is there an easier way to add updated/unclear information to the game then the tooltips. Perhaps another page in the ledger that the developer could add info to when deemed needed. Ex. Ageod notices that people keep asking on the forums how to run a blockade. They could add to the "Gametips Page" in the ledger a paragraph- How to run a Blockade. The forums are great but it sucks to have to always save and exit the game when you don't know how to do something or what something in the game does. Then have to wait for a response on the forum. It wouldn't solve all issues but it would solve many. I also think it might be easy to do...![]()
Yee Haa wrote:I know this is an old thread, in fact I cant remember how I got here but I feel I have to make some sort comment on CSARebel's rant. Most importantly I dont believe that Gray represents himself as working for the AGEOD at all, what I do believe is that in my short time with the forum and being an active player that with perhaps the exception of POCUS, Gray has answered more of my questions, cleared up my ambiguities and generally helped me get the most from AACW (a grantedly imperfect Strategy Wargame/ a perfect one I dont believe exists or is even possible). If he isnt paid then he deserves too be, unfortunately I suspect that AGEOD supporting games already 3yrs in print are probably stretched to the limits financially anyway. Browsing these forums you can easily ascertain that without the volunteers like Gray,Rafiki and team we would be playing a far less perfect game without 1/10th of the support we ENJOY at the moment. In response to your point that Jeff Davis would have known the capabilites of a vessel he purchased, I disagree, history is littered with examples of weapons systems and all sorts of war materiel produced to perform a particular role and once deployed proved completely incapable of doing so. I personally believe that Peissner's point about chalking mistakes (either personal or due to the particular mechanics of the game engine) up to unseen historical factors is a good one. I have studied my fair share of civil war history and one thing I have concluded is that the best laid plans fail in the execution, (both tactical and strategic), usually because people communicate imperfectly especially in an age when instant communication was science fiction and a commander had to hope that a subordinate interpreted his orders the way he intended and that in the case of hardware and equipment that the designer or producer or both were all on eactly the same page. Yee Haa
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