I am really enjoying Empires game. I like trade, economy and diplomacy. I really think Ageod did a breakthrough here.
I was thinking how can this be transferred to operational level games – such as CWII or WON.
I really like idea of grouping regions in to provinces.
I wonder if for future Napoleonic or Ciwil War games it could done in such a manner that there would be dense network of regions is for moving troops on operational level while Provinces consisting 10-20 regions with 3-4 key cities would be for economy- politics turn – coming every couple of months or yearly in game terms.
In that respect regions would be more less a hex thing – whithout a need to describe tham so carefully in programing. Just terrain and supply info.
And to manage province and benefit from it one player should control like 30 or 40 percent of the province and to benefit from province fully player should have it all. It would be a booster to protect some regions that are not key strategic but important for the war effort pushing players to stretch their forces. Just like in real life.