Pocus wrote:We are working on a completely new engine for AGEod games, that will allow us to break new ground visually and hopefully attract the press and the social media trend setters. The goal is to take the whole wargaming sector to a new level, with better graphics, better UI, more intuitive controls, a more streamlined user experience and such.
Pocus wrote:Marco Minoli, the marketing director of Slitherine:
We are working on a completely new engine for AGEod games, that will allow us to break new ground visually. The goal is to take the whole wargaming sector to a new level, with better graphics, better UI, more intuitive controls, a more streamlined user experience and such. That in the view that players will find it easier to approach these types of games.
Nevertheless, this process is long and painful; it is impossible to go from where we are to where we want to be by small steps, so there has to be a time of transition and that is where we are now. It’s not because of this that we just sit and wait though!
ERISS wrote:From zombie to skeleton.
Boomer wrote:'Streamlining' to most veteran players simply means 'dumbing down' and new players who respond well to the simpler features of the new engine will be cast off as mouth breathers. Wargaming happens to be one of the holdouts of this trickle down effect from an industry that already sees games with more than 5 keyboard commands as 'nebulous and overly cumbersome.' Just press X repeatedly for the WIN.
Carnium wrote:To be completely fair AGEOD games never really got the promotion they deserve and have deserved.
Even in the days of their independence it was hard to notice their games if you weren't exactly following the right and specific websites that were dealing with wargames.
I found them by mistake when I got my hands on a "black copy" of Birth of America. Native Indians, my obsession from childhood era. I was sold at once
In my country just ONE AGEOD game was EVER reviewed in a computer magazine called Joker. And it was the old Civil War game!
Even nowadays when they are under Slitherine their games are less known even among Slitherine fans and supporters.
Games like Thirty Years War are not even planned to hit Steam any time soon, but you get a ton of crappy mobile ports with non existent AI and laughable graphic.
It is hard to boost sales if no one knows about you ...
popejm wrote:One thing I see Paradox do and others (like Turmoil dev Gamious) Is that they have dedicated weekly streams of their games at a certain time and day of the week. They generally play for about 1 hour. They have video of the devs in the corner. They answer questions. This way people can learn how to play the games, learn about development/goals and builds trust and familiarity with the community. I know you guys are very active on these forums, but nothing beats that kind of connection. I would love to see 2 of you guys from the office play each other for an hour or 2 each week (maybe separate days of the week for each current game).
I think this would go a LONG way to generate interest and get your name out there. If you can't do stuff like that, then maybe retweet when people go live on twitch to stream, maybe?
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