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MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

AGE2: Best references for element display, battle mechanics, AAR report?

Sun Dec 16, 2018 10:33 am

I have a vague gut sense of how things work in the AGE2 engine:

A max number of rounds. Random dice rolls with preferential coefficients for different battle portions.

But I don't know how it all hangs together in terms of a stacks composition of elements/terrain.

In a sense, the fight it yourself graphical nature of the TW games, make the stats much more apparent.

ie:

* You can see ranged combat kicking in before heavy weapons.

* You can see the speed of cavalry catching slower units with poor defense.

* You can see heavy infantry holding a protracted line for an extended period.

* You can see cavalry charge bonus decimate heavy units locked in combat from the rear.

So, in the TW games, the stats and combat can be visualized quite graphically. I know there are all the same considerations in AGE2, but I am not sure how to see it.

I ask here, since I am interested in 2 AGE2 games: AJE and CW2.

Thanks.

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loki100
AGEod Guard of Honor
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Joined: Sun Aug 14, 2011 4:15 pm
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Re: AGE2: Best references for element display, battle mechanics, AAR report?

Mon Dec 17, 2018 10:35 am

An old (but rather jolly) AJE AAR is:

https://forum.paradoxplaza.com/forum/in ... ar.632034/

While its actually based on the beta there are a lot of posts that explain the combat mechanics etc.

I then reworked some of Narwhal's older posts for Wars of Napoleon. You can find the results at:

http://www.matrixgames.com/forums/tt.asp?forumid=1569

The rules are pretty much game-neutral so while I grabbed images etc from WoN the mechanics are the same for CW2 and AJE.


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