FENRIS wrote:What about "Dune" ?![]()
I disagree with you about turn-based always being superior to real-time, but I am with you all the way concerning Dune!

FENRIS wrote:What about "Dune" ?![]()
wosung wrote:In DW you can automate nearly all the minor minutes events in a clever, finetuned way and save and re-use your personalized rules. Like, colonial bulldings triggered by population number. It's by the way one of the very few RTS games which imo are playable. Same with the Command Ops series, but this is tactical/operational.
MarsRobert wrote:I disagree with you about turn-based always being superior to real-time, but I am with you all the way concerning Dune!Again though, like someone else here noted, popular science fiction milieu's like Dune, Blade Runner, etc., would probably be way too expensive for all the but the largest game development houses to even contemplate doing.
Baris wrote:I 'm not fond of automation in games. As it feels game is advancing by itself. But It is becoming popular even on niche games. (See HPS,TOAW) It is good way to test AI but I think it should be available only on debug or in dev exe.
Civ 5 AI doing satisfactory job on big empires but nonetheless I think any game that uses it lose some ambiance.
About real time, Sins of Solar empire doing the best job. Tactical battles doesn't need much of a player intervention as the engine already match the best unit type for skirmish. I think it is the correct design for a game like this.
FENRIS wrote:I agree with you (too expensive) but the world of Dune with all the factions and diplomaticI remember an old wargame boardgame 'Dune' in the 80's.
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vaalen wrote:In the US, where we have government of the corporation, by the corporation, and for the corporation, yes, you could get sued.
Ebbingford wrote:+1
Sci-fi does nothing for me either.
Keep it historical please.![]()
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