- I feel that AI nations still declare useless wars, though indeed less then before. For example: as Carthage you start at war with Syracuse. I took Etna from Syrucase so it was down to one region and made peace afterwards. After the truce period ended Syracuse immediately declared war on me again, without it having a decent army or having allies to back it up. Result, 4 turns later it was completely annihilated from the game. I can't exactly recall the power values of our factions, but let it be clear that it stood no chance whatsoever. I was at war with Sardes, Mauretania and Iberii at the time, which is probably why it thought it was a good idea. But since it's a very interesting region I offcourse concentrated my force on them first... Some turns down the road I had the same thing happen with Saguntum. A few turns after we became neighbours it jumped to the attack (it still being a weak one region city state with not such an imposing army) unbacked by any allies.

- The AI factions tend to overlook defending it's capital/core region(s). Their forces are often far away campaigning and conquering. If they're suddenly faced with a multiple front war (i.e. being attacked by another faction in the back) they all to often end up losing it's more valuable regions. In my game I see it with Mauretania. They went all frenzy on Massaesylia and Numidia, but forgot to defend against Gaetuli in it's rear...

- allied AI behaviour isn't shining either sadly (at least in my game). I entered an alliance with Numidia early in the game. We were at war together against Massaesylia, but for some reason it parked it's troop in my capital Africa province for the better time, letting Massaisylia take all it's regions one by one... Seems different behaviour than the campaigning factions that forget to defend, but it ends up with the same result. Instead of fighting for it's core regions it has his armies elsewhere.

- lastly I have an idea. Can we have token/message (those round clickable things that appear on the right side of the screen at turn starts that summarise what happened in a region the last turn, for example when a building got finished) for when a region finished shuffling it's building proposals. I use those buttons so I don't have to go through all my regions looking for opportunities to construct buildings. Right now, I still have to memorise (or write down
