vaalen
AGEod Guard of Honor
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Joined: Thu Dec 20, 2007 8:48 pm

I am excited about resolving crucial battles in Field of Glory 2

Wed Jan 02, 2019 10:39 pm

One of the very nice new features in this game will be the option to resolve battles tactically, in Field of Glory 2.

I am very familiar with FOG 2, and play it regularly. I have all four expansions and have enjoyed all of them.
The controls a re simple, and the game is easy to learn, but it is very hard to beat the AI , especially on the middle to higher levels.

Terrain is crucial, and all units have their uses. The use of skirmishing tactics by light troops is important, and the vast variety of unit types gives great variety and interest to the battles. Most battles are quite exciting, with both forces locked in combat, and the issue is often in doubt. It is common for you to win on one flank and lose on another, with the victorious wings clashing in the center to determine the winner. Morale, troop quality, troop type, armor, facing, the order a particular unit is in, pursuit, retreat before combat, all play an important part. And it is possible to pull of a situation where one or more winning units, especially cavalry, can pull of multiple successful attacks in the same turn, which can collapse a whole flank, though this is challenging to pull off.

And their is no invincible unit. A Pike phalanx that seems invincible on open ground can be cut to pieces by irregular troops in rough terrain. In fact, terrain is so important that I review the terrain on the entire nap before I deploy my units, to try to ensure that my units do not find themselves fighting in bad terrain for them.

The AI is brutal and very good, especially at the higher levels.

I am really excited about how this will work with the great strategic game that Ageod is sure to produce.

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Pocus
Posts: 25254
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Location: Lyon (France)

Re: I am excited about resolving crucial battles in Field of Glory 2

Thu Jan 03, 2019 11:02 am

Thanks Vaalen, nice comments, and true about FOG2, even if I'm very newbie to it! But RBS is on my back ;)

You'll want to read this about Empires gameplay also:
viewtopic.php?f=411&t=53151&p=402326#p402326

vaalen
AGEod Guard of Honor
Posts: 1179
Joined: Thu Dec 20, 2007 8:48 pm

Re: I am excited about resolving crucial battles in Field of Glory 2

Thu Jan 03, 2019 4:38 pm

Pocus wrote:Thanks Vaalen, nice comments, and true about FOG2, even if I'm very newbie to it! But RBS is on my back ;)

You'll want to read this about Empires gameplay also:
viewtopic.php?f=411&t=53151&p=402326#p402326


Yes, I did indeed want to read that post you made, and I am happy to see the detail and interesting new systems the game will have.

I am currently playing the Pyrrus scenario in Birth of Rome, and the Pyrrus campaign in Field of Glory 2. While there is no direct connection between the two games, I find playing both of them together really increases the immersion factor and enjoyment I have of both.

This will be much better when I can export battle resolution to FOG2 from Empires.

ozmono
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Re: I am excited about resolving crucial battles in Field of Glory 2

Tue Jan 08, 2019 12:33 am

I'm very excited about this possibility too. Didn't buy FoG II until now because I'm more of a strategic gamer rather than tactical but seeing this in the works I went ahead and got myself a copy. Pleasantly found out FoG II was cool without Empires but still can't wait to combine the two. Good luck with the new system AGEOD!

Respenus
Posts: 329
Joined: Fri Sep 26, 2008 10:19 am

Re: I am excited about resolving crucial battles in Field of Glory 2

Sat Feb 09, 2019 11:36 pm

I have admittedly not followed AGEod developments for a while (although playing PoN and RuS PBEMs), so discovering FoG: Empires was the first time in a LONG, LONG while that I got excited over a new game release, but THIS, being able to combine it with FoG II's combat engine is just, just...well, the forums are missing the "head explode" smily, but you get the gist. Plus, with Philippe's historical background I know you will get the decadence and other important aspect's as close as possible in a game. Imperator has a mighty fine challenger on its hands now. So good luck to the entire team, I know you can do it.

Don Powell
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Re: I am excited about resolving crucial battles in Field of Glory 2

Mon Feb 11, 2019 5:17 pm

Initially, I was not too fond of FOG 2.

Coming in from Pike & Shot, I did not like the animations / fewer models and the scale of models to cities and towns.

I also did not like the lack of grid.

Since then, the Grid can be enabled with the "G" key - so that issue is resolved.

You can zoom the camera out to make the units match up with P & S scale for the most part.

I am still not fond about the scale of units to structures and the abstraction of fortifications etc - but RBS is really against such elements as he is not fond of siege mechanics for his line of games.

So - hopefully, this title has some good options to switch back and forth between FOG 2 style battles and classic AGEOD higher level style combat - with the player being able to choose the one that is most suitable for the situation.

In particular, I hope the AGEOD battle system will be available for sieges.

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Pocus
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Location: Lyon (France)

Re: I am excited about resolving crucial battles in Field of Glory 2

Tue Feb 12, 2019 3:17 pm

The game is standing on its own and is a complete game, so you can do all battles within Empires and you can lay siege too. The battles themselves have some subtleties, we will speak about that in a developer diary by the way.

Don Powell
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Re: I am excited about resolving crucial battles in Field of Glory 2

Tue Feb 12, 2019 4:55 pm

Very nice.

For Strategic / Operational level gaming I would prefer the AGEOD battle resolution approach for the most part - but it may be fun occasionally to use FOG II for certain circumstances.

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