PhilThib wrote:vaalen wrote:I think it is crucial to show these differences in the game, but there is an alternative to changing all the values.
IN wars of Napoleon, there was an excellent modifier system which made the forces of each major nation unique, with a number of simple modifiers that recreated the tactical differences between the various nations.
I suggest that such a system be implemented, if it is not already in the game.
Implementing that system is a huge amount of work, and only presents interest IF the elements they modify changes over time. If the differences you present are permanent, its easier, faster and safer to alter the models values directly and permanently

I did not realize that. It worked beautifully in Wars of Napoleon. But I have no idea of what is difficult to do, so I withdraw the suggestion.
I do have an alternative. In this period, many of the units of different nations were quite similar to each other. But there were some crucial exceptions. so I propose that on ly the follownig units be modified.
British and Swedish cavalry should have higer ratings for melee than everyone else, as they were trained for it and very effective at charging home with the sword,
British and Dutch infantry should have a higher rate of fire, and do more damage, as they used a platoon system of fire that was very effective, and used thinner lines that enabled a larger portion of the men to fire. They should have high morale, as they were steadfast and rarely broke.
Swedish infantry should have very high melee and shock ratings, as they were trained to use melee attacks whenever possible, even when they had a smaller force. They also should have high morale, as they rarely broke.
Just my ideas.
