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Posted: Thu Apr 21, 2016 8:02 pm
by Kev_uk
Is the latest Mod build on the first page of this thread? Just asking to confirm, thanks.

Posted: Thu Apr 21, 2016 9:03 pm
by vicberg
Yep. And scattered throughout this thread

Posted: Thu Apr 21, 2016 10:02 pm
by oho
Somehow the decrees (I'm on turn 10 now) disappeared for this game. When I start new they show up (in the 2nd turn). Maybe it was a problem with the update of your patch? Can I perhaps copy some files into the save files?

Posted: Thu Apr 21, 2016 10:31 pm
by vicberg
Could very well be. Hmmm. Can you get any script file out of scripts directory and post. I have to see what's going on. Also I'll run through a few turns and see if I can recreate this.

Posted: Thu Apr 21, 2016 10:46 pm
by vicberg
BTW, which mod are you playing? Jan or Aug?

Posted: Thu Apr 21, 2016 11:23 pm
by vicberg
Oho, I'm unable to replicate this. This is what I need you to do. Start another game and run it until decrees disappear. If or when they do, please stop and get me the script output for that turn. if you aren't sure how to find the turn script output, let me know. Please post on this thread.

Posted: Sat Apr 23, 2016 2:40 pm
by oho
vicberg wrote:Oho, I'm unable to replicate this. This is what I need you to do. Start another game and run it until decrees disappear. If or when they do, please stop and get me the script output for that turn. if you aren't sure how to find the turn script output, let me know. Please post on this thread.

At the moment, everything runs fine. I only had to give up my game and start again. Will be back if it occurs again. Thanks.

Posted: Sun Apr 24, 2016 10:10 am
by oho
Vicberg: I plan to start a new campaign in Single player. My question: do you plan to release a new version soon, that only takes effect when we relaunch the campaign? Then I would wait to start. I just don't want to do the 1805 campaign over and over again ;-).
You also talked about improving AI behaviour (production of inf/cav instead of art), I'm very curious about that. :)

Posted: Sun Apr 24, 2016 2:39 pm
by RebelYell
Would it work if all naval units where just single ships?

Also longer build times for new ships, years for the big ones, and longer repair times for the damaged ones.

Posted: Sun Apr 24, 2016 10:06 pm
by Kev_uk
nice to see Russia *actually* do something with your Mod. It appeared it amalgamated all its arty units into a stack, just after I DOW'd Prussia. At least competent for a change. Well done.

[ATTACH]38580[/ATTACH]

Posted: Wed Apr 27, 2016 2:27 pm
by Kev_uk
Hey Vicburg. The Duchy of Warsaw event fired off early Dec 1806, but apart from taking EPs from me, nothing happened at all. It fired automatically. Some save games for you to take a look at. Thanks.

Posted: Wed Apr 27, 2016 2:29 pm
by Kev_uk
My last save.

Posted: Wed Apr 27, 2016 8:56 pm
by GraniteStater
1.02 just came out, so looks like you might want to go from there, vicberg.

Respects,
GS

Posted: Wed Apr 27, 2016 10:44 pm
by Kev_uk
Yea, maybe look at it to see why it fired and did nothing, but I am with the latest patch base game now. Seems improved.

Posted: Fri Apr 29, 2016 6:00 pm
by zooter
Started a new game with the new patch loaded. Seems the AI likes putting supply depots around. The Russians put one in Italy and there was no unit building it. It just built it's self.

Posted: Fri Apr 29, 2016 7:34 pm
by vicberg
I thought I had the AI cowered on that. When I removed some of the restrictions for building depots, the AI went nuts. I put something in to tell the AI not to build them. Looks like that isn't working.

Posted: Sat Apr 30, 2016 12:11 pm
by oho
I have a question: when playing PBEM and france occupied vienna, can it force the pressburg treaty or can a human player for austra deny it?
I think it should be able to do that, and it has to loose some more in order to be forced to accept pressburg. Playing the AI is different, this should accept it.

Posted: Sat Apr 30, 2016 3:26 pm
by vicberg
I made a decision to force all event based treaties. The reason is simple.

In 1805, if I were playing Austria, I'd work out an arrangement with Russia/Prussia/Britain and not accept peace. I'd sit back and let France come into Austria and then get Britain, Prussia and Russia to invade. The combined might of all 4 powers could overwhelm France in 1805. That would be how I'd approach a PBEM not playing as France.

Plus, the second thing to consider is the mindsets involved during that period. We all know what happened. We know the war lasted 10 years. We know France takes over most of Europe. They didn't during that period. Austria capitulated because their army was smashed and they hoped that the war would end after Pressburg. We all know that it wasn't the case as Nappy continued to expand and threaten all of Europe.

So we have knowledge and mindset now that they didn't have back then. The event based treaties are fired by France and there's no choice.

Posted: Sat Apr 30, 2016 5:50 pm
by BruceASinger@gmail.com
zooter wrote:Started a new game with the new patch loaded. Seems the AI likes putting supply depots around. The Russians put one in Italy and there was no unit building it. It just built it's self.


In one turn, I had the Prussians build ~ 20 depots in every major power of the game. Including powers they had not passage rights and did not have a Supply Brigade. This was caused by the memory leak. I sucspect most of the depots you are seeing are caused by the memory leak. There is nothing vicburg can do about that.

If you see your video lagging, you need to save your game and exit immedately. The longer you stay in the game, the more it gets corruppted. I notice the video lag mostly while the Regional Decision cards. And every time I get it, the next turn I have more anaomalies.

Posted: Sat Apr 30, 2016 7:17 pm
by zooter
I annexed Saxony, but when I made peace with Prussia, it reverted back to Prussia.

Posted: Sat Apr 30, 2016 7:23 pm
by vicberg
Crap...Thanks. That's SettleWhitePeace. I'll fix that. Had same issue with Duchy of Warsaw.

Posted: Sun May 01, 2016 12:35 pm
by zooter
Same thing happened to Westphalia when I annexed it, it reverted back to Prussian control.

Posted: Sun May 01, 2016 2:07 pm
by vicberg
Both Westphalia and Saxony fixed. I'm applying mod to 1.02. I've beefed up a bit of the AI for Austria to begin with. Getting the new strings into the mod is proving a challenge. Should be a new release soon.

Posted: Sun May 01, 2016 5:22 pm
by zooter
will be waiting for it, Thanks.

Posted: Sun May 01, 2016 5:28 pm
by vicberg
Kev_uk wrote:Hey Vicburg. The Duchy of Warsaw event fired off early Dec 1806, but apart from taking EPs from me, nothing happened at all. It fired automatically. Some save games for you to take a look at. Thanks.


You didn't have 200 EP for the creation. When you click on the event it temporarily marked you down 200 EP down to -180. But it doesn't launch the event and gives you that back.

Posted: Sun May 01, 2016 5:28 pm
by vicberg
zooter wrote:will be waiting for it, Thanks.


It's uploading now. I'll announce in about an hour.

Posted: Sun May 01, 2016 6:24 pm
by vicberg
New release is uploaded.

Changes
- 1.02 Release incorporated
- Fixed Westphalia/Saxony reverting to Prussian control after being annexed
- Beefed up Austrian/Russian AI for 1805 campaign (only). Trying this out to see the affects
- Added Leader Affinity for divisions

Release can be found here:
https://drive.google.com/open?id=0B1...lNLYzVILUR4Sjg

Full Installation
- Download ED.ZIP into Wars of Napoleon Folder (where the NGC.EXE exists)
- Delete ED directory
- Unzip ED.ZIP
- Open MODPATH.INI and enter ED (it will be empty). Save file and Engine will point at mod game files
- To play base game, open MODPATH.INI and remove ED. Save file and Engine will point at base game files

Partial Install
- Download EDSMALL.ZIP into Wars of Napoleon Folder (where the NGC.EXE exists)
- Unzip EDSMALL.ZIP, replacing all files that are already there

Posted: Sun May 01, 2016 8:02 pm
by GraniteStater
I'm getting a 404 using MS Edge and Chrome, vicberg.

Posted: Sun May 01, 2016 8:31 pm
by vicberg

Posted: Mon May 02, 2016 10:48 am
by RebelYell
I again tried to install your mod but messed it up again, I feel really stupid for not getting it working. :bonk: