vicberg wrote:Bad installation. Most likely within c:\program files\games\wars of napoleon (or wherever you have installed game)
You have ED/ED in the directory structure. You should only have 1 ED
So
c:\program files\games\wars of napoleon\ed\settings
c:\program files\games\wars of napoleon\ed\events
c:\program files\games\wars of napoleon\ed\gamedata
etc.
vicberg wrote:Starting to work on AI. That ill be a work in progress. The only AI changes is getting the AI to build Infantry before it starts building out all it's Artillery.
Future changes will be to focus the AI on specific regions for regional conflicts and refocusing the AI when geo-political events start happening. For example, once France goes after Prussia, everyone should start getting scared of and focus efforts against France (even Spain and that almost happened).
Right now, the focus is on adjusting the economic system and making it less RGD reliant.
vicberg wrote:I totally agree.
Here's the challenge. You have to, within a script, specify each and every type of unit being built including leaders. The unit building is simple. The leaders are a challenge. You have to 1) find one, 2) move him or kill him and recreate him. Plus leaders evolve over time, so the same leader may have multiple models and you need to create him with the correct model, so that means you need to track the date and know when the leader model changes, etc...
It means for each major power, you need to track each and every leader, and this doesn't include leader death. The scripting language isn't sophisticated enough to command it to look for leader Joe, woops Joe is dead, lets find Ralph.
And if that's not enough, there's two types of building for all major powers except France. One for pre-army reform (building for single stacks) and one for armies/corps.
There's a few hurdles.
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