General_Snoopy
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GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 1:53 am

https://drive.google.com/file/d/10IFR1BQFQJEJ7NbbbaPtJebExzYj-SgW/view?usp=sharing

File Name: GS_100_UnofficialBugFix_TEAW.zip

GS 1.00 Unofficial Bug Fix, To End All Wars

Patch corrects bugs, omissions, and oversights. It also adds the “Leader Graphic Mod” by lukasberger, samba_liten, bamak, and khanti. The Leader Graphic Mod has been revised such that no graphic images have been overwritten. Added strings have not been translated and are in English only. These local strings are lines 10086 through 10101.

To install, extract the EAW folder in the zip file over the EAW folder in your installation directory and accept any changes to files.

Installation
Game Setup 1.03
DLC Breaking the Deadlock
1.04 Beta
Quick Fix (EAW 1.04 (Beta Patch 1.03 – May 2019))
GS 1.00 Unofficial Bug Fix

This version will be known as
EAW 1.04 (Beta Patch 1.03 – May 2019) with GS 1.00

List of Changes
(1) Missing strings for region names have been added: AREA_NAM_NEI and AREA_NAM_PHILIPPINES.
(2) Commerce Raiders are now effective. Missing file was added to the scenario.
(3) Naval Mines have been made more effective.
(4) Gran Paradiso province will be unblocked upon the entry of Italy into the war.
(5) Malmedy province will now be affected by the Rape of Belgium event.
(6) Pacific Ocean Geography: South Pacific has been connected to the South Atlantic. South Pacific connections to the Atlantic Ocean and Indian Ocean have been removed.
(7) Engagement Points: Selection of the German war plans will now result in the correct change in engagement points as specified in the war plan text description.
(8) Full Campaign First Turn Fix: There is a starting turn discrepancy between the Great War Historical Campaign and the Great War Full Campaign (Historical War Plan selection). Unable to completely fix, but the gap has been largely closed for victory points, money, conscripts, ammo, and engagement points.
(9) The Occupation of Luxembourg decision/event has been added to the Great War Full Campaign. It enables Germany to occupy Luxembourg without the need for a declaration of war. Luxembourg will be shown to be owned by Germany.
(10) If Russia does not invade Germany, then Paul von Hindenburg is recalled to active duty on 15 Dec 1914 and is placed in Berlin. In such an event, General von Prittwitz und Gaffron remains on duty. Hindenburg is eligible to be promoted to Ober Ost.
(11) For German war plans Kronprinz and Rupprecht, Moltke is removed from the game and replaced with Prinz Friedrich Leopold von Preussen. Historically, if Moltke was not head of GHQ then given his age and health status, he would have been retired at war start.
(12) German War Plan Schlieffen: The Motke Retires event has been rewritten such that it will only fire for the German historical war plan. Alternative events have been created for the other war plans.
(13) German War Plan Moltke: If Germany does not occupy Minsk by 15 Dec 1914, then the plan is considered to have failed. Motke retires and is replaced by Falkenhayn. Generals Bulow and Kluck each lose 50 seniority points.
(14) German War Plan Kronprinz: If Germany fails to be in possession of all of the German objective cities by 15 Dec 1914, then the plan is considered to have failed. The Kronprinz is removed as head of GHQ and is replaced by Falkenhayn. The Kronprinz loses 50 seniority points, but remains available for a 3-star field command. One or more generals will also lose 50 seniority points depending on which of the German objective cities have been lost.
(15) German War Plan Rupprecht: If Germany does not occupy Paris by 15 Dec 1914, then the plan is considered to have failed. Rupprecht is removed as head of GHQ and is replaced by Falkenhayn. Rupprecht loses 50 seniority points, but remains available for a 3-star field command. Generals Bulow and Kluck each lose 50 seniority points.
(16) Scenario Differences: The starting military control and alignment in Belgium and Luxembourg will now be the same in both the Great War Historical Campaign and the Great War Full Campaign (Historical War Plan selection). In Belgium the alignment will be 100% Entente for all regions. In Luxembourg the alignment will be 100% Central Powers. The military control in Luxembourg will be 100% Central Powers.

Unresolved Issues
(1) Regardless of German war plan selection when Hindenburg is selected for promotion to Ober Ost there will be a warning that another general has greater seniority. This warning is in error and there will be no effect when Hindenburg is promoted.
(2) Luxembourg diplomacy: When the Occupation of Luxembourg decision/event is exercised, the country of Luxembourg will still be available as a diplomatic target. Diplomacy is meaningless.
(3) Belgium/Luxembourg Liberation: When the Entente liberates Belgium and Luxembourg the alignment conversion from Central Powers to Entente happens slowly. Events supporting liberation to speed up the alignment conversion have yet to be written.

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 1:07 pm

Thank you, what an effort!

You are as humble as Bohemond, that calls his patches mods, when they are as official as can be. :siffle:

A question, why remove the connection, South Pacific-Indian Oceans?

Geographically is real and also such as are created the regions, south of Papua-New Guinea (Torres strait).


Regarding the lines in the excel file, those 10086 to 10101 are evt_nam_ITA_ExtraGenerals_1917 to evt_txt_USContingents_to_France. That you have not added?


If you are not a member of Matrix games forum, tell me and will post a link there to your "mod" here. Not many players alive, you know, but still...

General_Snoopy
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 4:42 pm

In LocalStrings_EAW.csv I have created additional strings. These strings are line number 10086 through 10101 and are in English only.

Geographically, I thought it would be better to go from the South Pacific to Asian Seas to Indian Ocean, so I removed the direct connection from South Pacific to Indian Ocean.

I am not a member of Matrix games forum.

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Stratman
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 8:35 pm

Thank you for this great mod!
I hope you will continue.
There is another minor bug - Russian airfields are not displayed on the map.

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 8:52 pm

I am confused GS, in the lines you comment I find nothing related with your mod. Besides why the .csv file is so huge compared with the original, but there are less lines?


Posted a link in Matrix forum :)

https://www.matrixgames.com/forums/tm.a ... =&#5140664

General_Snoopy
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 9:26 pm

Attached is a screenshot of the LocalStrings_EAW.csv of additional strings related to the mod.

Just to be sure that I didn't make any errors, I downloaded the winzip file and reviewed the csv file. Seems to be OK, so I am not sure what you are seeing. It looks like there is a total of 10598 lines in the csv file.

Image
Attachments
LocalStrings_EAW.csv.jpg
LocalStrings_EAW.csv.jpg (719.38 KiB) Viewed 14946 times

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 9:55 pm

OK, searched for your name and found it, but for some reason here it starts in line 10054, hence the confusion :bonk:



GS.png
GS.png (27.93 KiB) Viewed 14938 times

General_Snoopy
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 10:46 pm

Highly unusual!

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 03, 2022 10:47 pm

LOL :mdr:


I promise, I did not touch it.

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Pocus
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Fri Feb 04, 2022 4:59 pm

That's great to see there are still new modders keeping the old lady punching!

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Fri Feb 04, 2022 5:36 pm

I thought the old lady was AACW game ;)

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Bohémond
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Mon Feb 07, 2022 1:58 am

Congrats for the mod !

Below is a pic for a feature (military Organozation) that, I think, is not implemented in EAW.

MiltaryOrga.png
MiltaryOrga.png (907.49 KiB) Viewed 14867 times


I may be wrong, my modded games folder is a mess.

If not, and you like it, just let me know and I will forward the modded files.

Regards

delcastel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Mon Feb 07, 2022 10:24 am

Ca fait plaisir de voir un nouveau Mod , je vais faire une partie .

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 10, 2022 12:43 pm

Busy again Bohemond?


You have adaptad that from WoN? :wacko:

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 10, 2022 1:13 pm

By the way, all the games .exes have this functionality?

For example is it possible with the older ones?

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Bohémond
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 10, 2022 3:51 pm

It should work with new Interface games ( post CW2), I will make a test tonight and elaborate my answer.

Regards

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 10, 2022 4:12 pm

OK, thanks.

It was just curiosity.

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Bohémond
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Feb 10, 2022 11:37 pm

It works on CW2, so it works on post CW2 games.
Can be a nice to have when dealing with several armies and corps.

Sorry for hijacking the thread

Regards

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Fri Feb 11, 2022 1:21 pm

OK, however if you look at the dates of the exe, RUS Gold is late 2015 and TEAW is previous.

And you are confusing hijacking with enriching ;)

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Templer
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Thu Jul 21, 2022 4:00 pm

Pocus wrote:That's great to see there are still new modders keeping the old lady punching!

It's not an "old lady" - it is still a very interessting game! :coeurs:

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psanick
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Fri Sep 16, 2022 7:36 pm

I have the steam version of the game. Where to download the 1.04 Beta and Quick Fix (EAW 1.04 (Beta Patch 1.03 – May 2019))?

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Fri Sep 16, 2022 8:17 pm

Sorry, double post.
Last edited by Nikel on Fri Sep 16, 2022 8:19 pm, edited 2 times in total.

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Fri Sep 16, 2022 8:18 pm

1.04 beta thread, but does it require to be logged in?

viewtopic.php?f=365&t=43180


The quickfix

https://drive.google.com/file/d/1-yYO0G ... QfXZ4/view

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psanick
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Tue Sep 20, 2022 8:03 pm

Nikel wrote:1.04 beta thread, but does it require to be logged in?

viewtopic.php?f=365&t=43180


The quickfix

https://drive.google.com/file/d/1-yYO0G ... QfXZ4/view


Thanks for the links! I'll give it a go on the mod.

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psanick
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Sat Oct 21, 2023 9:02 pm

Hey Nikel.

I installed the patch, the beta patch and the "mod". I went to play with the allies in the full historical campaign. Unfortunately there is a problem, I believe it must be the "mod". I uninstalled it and paid close attention to the installation, to see if I installed it correctly and it continues. The problem is that the French army has the names wrong and Jofree is not starting as a general army group. Its working properly in full campaign thought, but I would like to play the historical campaign first. Can you confirm that this is happening or I am just going crazy? thanks in advance.

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Nikel
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Sat Oct 21, 2023 9:19 pm

Yes, unfortunately you are right.

There is an error when you load the scenario and once loaded Joffre and other forces appear with strange characters.


Joffre.png
Joffre.png (126.06 KiB) Viewed 8685 times



SC.png
SC.png (274.25 KiB) Viewed 8683 times



The problem is that GS is gone :blink:

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psanick
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Sat Oct 21, 2023 10:03 pm

Nikel wrote:The problem is that GS is gone :blink:


Yeah, thought so that was the mod. unfortunately GS is gone. :(

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Shri
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Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Sat Dec 09, 2023 6:19 am

Thank you for this awesome work

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