User avatar
Zenvaro
Lieutenant
Posts: 140
Joined: Mon Apr 15, 2013 8:11 am
Location: Russia

Re: RUS under EAW Engine

Sun Mar 03, 2024 8:49 pm

Nikel wrote:They look great Zenvaro :)

Thank you!

User avatar
Zenvaro
Lieutenant
Posts: 140
Joined: Mon Apr 15, 2013 8:11 am
Location: Russia

Re: RUS under EAW Engine

Tue Mar 05, 2024 7:37 pm

Bohémond wrote:do not hesitate if you have any questions.

Hello! I have another one question. Could you please advice how can we add scrollbar (for example) to Objectives panel?
Thank you.

User avatar
Bohémond
Posts: 2799
Joined: Wed May 14, 2008 8:47 pm

Re: RUS under EAW Engine

Wed Mar 06, 2024 2:40 am

You will have to add the scroll to the .pas front end file

Code: Select all

   AgeScrollBarD1: TAgeScrollBarD;


And then define it in the .dfm front end file

Code: Select all

 object AgeScrollBarD1: TAgeScrollBarD
    Left = 985
    Top = 174
    Width = 17
    Height = 512
    Hint = '$strGUI_Lists_SBHint'
    Kind = sbVertical
    PageSize = 0
    TabOrder = 146
    DataSetIdx = 0
    ScrollBarBgImage = 'ForcesList_Slider_BG.png'
    UpArrowDefaultImage = 'blank.png'
    UpArrowOverImage = 'blank.png'
    UpArrowDownImage = 'blank.png'
    UpArrowDisaImage = 'blank.png'
    DownArrowDefaultImage = 'blank.png'
    DownArrowOverImage = 'blank.png'
    DownArrowDownImage = 'blank.png'
    DownArrowDisaImage = 'blank.png'
    CursorDefaultImage = 'ForcesList_Slider.png'
    CursorOverImage = 'ForcesList_Slider.png'
    CursorDownImage = 'ForcesList_Slider.png'
    CursorDisaImage = 'ForcesList_Slider.png'
  end


I did never try this addition.
Let us know if it works.

Regards

User avatar
Zenvaro
Lieutenant
Posts: 140
Joined: Mon Apr 15, 2013 8:11 am
Location: Russia

Re: RUS under EAW Engine

Wed Mar 06, 2024 10:23 am

Bohémond wrote:Let us know if it works.

I tried to implement this exact solution before your post and it didn't work :( It seems that in the class of each tab inside the engine it is strictly defined which elements can/should be present. And if the scrollbar is not registered, then you won’t be able to add it.

User avatar
Bohémond
Posts: 2799
Joined: Wed May 14, 2008 8:47 pm

Re: RUS under EAW Engine

Thu Mar 07, 2024 12:05 am

I think it is not in the vanilla game, so it can be a nice addition :

TEAW_3B.png
TEAW_3B.png (1.43 MiB) Viewed 844 times



3 buttons at the left, like in WON. They open 3 differents tables: Leaders Promotion list, Army Organization and Actives faction modifiers.

Tested and working

Forgot the above If already in Vanilla.

Regards

User avatar
Zenvaro
Lieutenant
Posts: 140
Joined: Mon Apr 15, 2013 8:11 am
Location: Russia

Re: RUS under EAW Engine

Fri Mar 08, 2024 4:49 am

Finally I solved this problem with a big update of the entire tab.
Image

User avatar
Nikel
Posts: 2893
Joined: Sun Apr 20, 2008 8:38 pm

Re: RUS under EAW Engine

Sat Mar 09, 2024 8:58 pm

What a change!

AGE is very moddable and you very talented :)

User avatar
Zenvaro
Lieutenant
Posts: 140
Joined: Mon Apr 15, 2013 8:11 am
Location: Russia

Re: RUS under EAW Engine

Wed Mar 13, 2024 10:01 pm

Image
Regions list in RUS style with exteded pool of visible regions.

User avatar
ERISS
AGEod Guard of Honor
Posts: 2206
Joined: Mon Aug 23, 2010 10:25 am
Location: France

Re: RUS under EAW Engine

Thu Mar 21, 2024 10:26 am


User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Thu Mar 21, 2024 5:07 pm

Image
Updated Score panel in RUS style.
P.S. I tried to change the email on my account to a new (current) one, but the confirmation email never arrived, and I can no longer log into my account. I had to create a new one and now I will post from it.

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Re: RUS under EAW Engine

Fri Mar 29, 2024 4:49 pm

Sorry to be slow approving this. I've been "off duty" for medical reasons....

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Fri Mar 29, 2024 6:59 pm

lodilefty wrote:Sorry to be slow approving this. I've been "off duty" for medical reasons....

I hope your medical reasons are resolved in the best possible way!

Could you help me with my account problem please?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Re: RUS under EAW Engine

Sat Mar 30, 2024 3:55 pm

Zenvar wrote:
lodilefty wrote:Sorry to be slow approving this. I've been "off duty" for medical reasons....

I hope your medical reasons are resolved in the best possible way!

Could you help me with my account problem please?


what username on your old account?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Re: RUS under EAW Engine

Sat Mar 30, 2024 3:59 pm

log out then back in using zenvaro as password. then change it

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Mar 30, 2024 4:18 pm

lodilefty wrote:log out then back in using zenvaro as password. then change it

It didn't work(
"The specified username is currently inactive. If you have problems activating your account, please contact a board administrator."

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Tue Apr 02, 2024 12:10 pm

Inspector panel updated.
Image

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 10:13 pm

Army stacks updated.
Image

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 10:15 pm

Finally I can post without approval. Looks like I'll still be using this account.
Strategic map updated.
Image
Last edited by Zenvar on Sat Apr 06, 2024 11:18 pm, edited 1 time in total.

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 10:16 pm

Top Right Panel updated.
Image

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 10:16 pm

Top Left panel updated.
Image

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 10:18 pm

Bottom Left panel updated.
Image

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 10:20 pm

Units panel updated.
Image

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 10:21 pm

Unit recruitment panel updated.
Image

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sat Apr 06, 2024 11:18 pm

Army outliner updated.
Image

User avatar
Nikel
Posts: 2893
Joined: Sun Apr 20, 2008 8:38 pm

Re: RUS under EAW Engine

Sun Apr 07, 2024 2:09 pm

After 5 posts you are classified as "not spammer" :)

Looking good Zenvaro, except the units and recruitment panel.

Now that I see lodilefty posting here... Did you finally contacted with PhilThib?

I suggested it to you when you were considering a new engine.

https://strategygamestudio.com/sgs-edit-map-editor/

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sun Apr 07, 2024 8:19 pm

Nikel wrote:Looking good Zenvaro, except the units and recruitment panel.

What is wrong with them on your opinion?

Nikel wrote:Now that I see lodilefty posting here... Did you finally contacted with PhilThib?

I suggested it to you when you were considering a new engine.

https://strategygamestudio.com/sgs-edit-map-editor/

Not yet. As you can see, I have a project for now) And I know this game, its rules, its engine. And I've never messed with these games and their engine.. So, it's more complecated.
But I'm keeping this in mind for the future. Anyway, the first iteration was a mod for RUS. Now I’m actually transferring the mod to the TEAW engine and modifying it taking into account new knowledge, etc. It is likely that the third iteration will be the next update and transfer to the engine that you mentioned. Could you tell why this engine is so much better and why do you think it’s worth porting the game to this engine?

User avatar
Nikel
Posts: 2893
Joined: Sun Apr 20, 2008 8:38 pm

Re: RUS under EAW Engine

Sun Apr 07, 2024 8:47 pm

Kappel is different from the rest.

And the rest look like not centered?

The same with the recruitment panel, besides the evident missing pics.


Regarding the SGS engine, I am not saying is better, it is completely different.

The boardgame look of the 2D map and the units fits perfectly with the classic Ageod games.

However the engine is card driven and with phases in every turn, and the most important thing is not WEGO.

In fact when I asked you the question, it was about if you thought the RCW could be managed in an engine like that, because I have no idea :wacko:

I guess yes, because the Korean War and the War of American Independence were done, the SCW is on development,... so why not the RCW?

There are a lot of videos on youtube where the mechanics are displayed if you have curiosity, or just try one of them.


The question in definitive is regarding the future, because as you know the AGE engine is unfortunately dead, while SGS is not.

I know that PhilThib was searching for people to create games, at least months ago, I have not contacted with him since then.

You are good enough in this business to consider it not only a hobby, but a job.

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sun Apr 07, 2024 11:04 pm

Nikel wrote:Kappel is different from the rest.

And the rest look like not centered?

The same with the recruitment panel, besides the evident missing pics.


Oh, don't worry about pictures:) Now I tried to show exactly the changes in panels (For example factions flags on the recruitment panel). Units portrets are not ready for now, but in progress. (For example Kappel is ready). I will show every new 100 portrets, when it will be ready. And when you see some ready portrets as Kappel - you can see how will it look like:) All the generals portrets will be in Kappels style and I'll try to make realistic pictures for the simple units.

Nikel wrote:Regarding the SGS engine, I am not saying is better, it is completely different.

The boardgame look of the 2D map and the units fits perfectly with the classic Ageod games.

However the engine is card driven and with phases in every turn, and the most important thing is not WEGO.

In fact when I asked you the question, it was about if you thought the RCW could be managed in an engine like that, because I have no idea :wacko:

I guess yes, because the Korean War and the War of American Independence were done, the SCW is on development,... so why not the RCW?

There are a lot of videos on youtube where the mechanics are displayed if you have curiosity, or just try one of them.


The question in definitive is regarding the future, because as you know the AGE engine is unfortunately dead, while SGS is not.

I know that PhilThib was searching for people to create games, at least months ago, I have not contacted with him since then.

You are good enough in this business to consider it not only a hobby, but a job.


All of this sounds really interesting and sounds great as a job :) Although I'm not sure that PhilThib will be short of employees on occasion. But in general it would be very cool and working in such a project would be something like a dream :) I watched a few gameplay videos, and I think it looks familiar in many aspects on ageod engine. BTW, the wars you mentioned are similar (especially civil wars), and I think RCW could be really interesting, large-scaled and detailed.

User avatar
Nikel
Posts: 2893
Joined: Sun Apr 20, 2008 8:38 pm

Re: RUS under EAW Engine

Sun Apr 07, 2024 11:17 pm

Well, I asked him for the peloponnesian war, he told me he was literally lacking manpower to develop all the projects he wanted to do.

This was more than a year ago.

Needless to say that besides the RCW, I guess you would have to develop other projects :mdr:

Anyway just contact him when/if you are ready and sure.

Best luck whatever you decide :hat:

User avatar
Zenvar
Private
Posts: 22
Joined: Fri Mar 15, 2024 7:17 am
Location: Siberia

Re: RUS under EAW Engine

Sun Apr 07, 2024 11:22 pm

Nikel wrote:Well, I asked him for the peloponnesian war, he told me he was literally lacking manpower to develop all the projects he wanted to do.:

By the way, where are you talking with him? As I understood, most of such people don't come to this forum anymore.

Return to “EAW Mods”

Who is online

Users browsing this forum: No registered users and 17 guests