goodpoints wrote:Currently I'm playing the Catholics, it's 1628 and I've built every possible unit and taken every city that is accessible by land and I have: 321EP, 126 Thalers, and 118WS. I just finished crushing the negligible Danish army and seem to just be waiting for Gustavus to enter...so there's been very little to do the past few years.
Stelteck wrote:Someone from the canard PC french forum bought the game and played a full campaign one evening. The reviewer is well aware of Ageod game and love especially civil war 2.
The review was not very positive. May i share with you a resume of the report it could be interesting :
The reviewer complained of the following things :
- Bad balance of...
JacquesDeLalaing wrote:I bought it because I want to support AGEOD.
JacquesDeLalaing wrote:To be honest, aesthetically and in terms of immersion, I personally find it very disappointing. It's not even comparable to the great artistic work of RoP, WiA, etc. The UI-overlays (+the font) lack the atmosphere of the period or even a common theme, it just looks cold and modern-technical. The unit-pictures are quite disappointing, as they look as if they were taken out of some of the bad Osprey-booklets, the proportions are off somtimes, but was is more important: there is no "theme" to them - they remind me a lot of the "pike-and-shot"-game in a very, very bad way. The map doesn't stick to the period either. RoP and WiA-maps, for example, were pieces of art, very "artistic" in their approach, whereas the current map just looks a bit too much like a a satellite map, too "realistic" (well okay, there are some rather words in a rather ugly and non-contemporary fracture script on it that doesn't go well with the map-style). So, this might sound harsh, but visually, I'm afraid, the game does not look finished at all and turns me off. It looks as if the budget for immersion has been cut to 10% of what it formerly was. The decision-images are images look as if they have been found somewhere else, simply cobbled together with no effort to give them a common style.
JacquesDeLalaing wrote:The decision-images are images look as if they have been found somewhere else, simply cobbled together with no effort to give them a common style.
JacquesDeLalaing wrote:
There are also many small things that stand out in a bad way. E.g. why are the imperial city-flags neon-yellow? It's ugly and does not fit to the yellow of the region-control-coat of arms at all. Then there is that extermely low-quality smoke-animation in pillaged regions....(why animations in the first place?!). And why is there a power-point-esque colour-transition (from black to concrete-grey) in the unit-info-bar? It's so ugly! And the script seems to be offset in many occasions - it's often not in the centre where it is supposed to be, touching and overlapping bars and boxes.
JacquesDeLalaing wrote:And what's up with this new UI-style. Why have the very handy stance- and ROE-buttons been discarded in favour of two overly huge buttons that plop up the options when you click on them? The same goes for the map-overlay-buttons. The UI in general needs a lot of work imho.
JacquesDeLalaing wrote:I bought it because I want to support AGEOD.
...The unit-pictures are quite disappointing, ..., the proportions are off somtimes, ...
Konrad von Richtmark wrote:Then it sounds like the game should let you win already, not like the game is too easy. Historically, before Sweden entered the war, Tilly's imitation tercios and Wallenstein's mercenary doomstacks were utterly curbstomping the Protestants. If they had done it even faster and to an even greater extent, it might well be that Gustavus would not even have bothered to try.
The correct way for a wargamer or games designer to regard everything pre Swedish intervention is much like one should regard the opening moves of Operation Barbarossa: One player is positioned to utterly wreck the starting forces of the other, who will have to engage in delay, damage control and playing of the long game.
On the other hand, that would imply that connecting Swedish entry to Danish surrender is just bad design, since it renders pre-Swedish Protestant gains largely irrelevant. I haven't played the Grand Campaign yet, but it seems to me like it would be beneficial for the Protestant player to just game the system to trigger the conditions for Danish surrender asap to get Sweden in the game, rather than let Denmark die a slow death while the Catholics keep on accumulating resources.
Thus, for largely gamistic considerations, Swedish entry should be largely timed, rather than tied to conditions. Super-historical Catholic performance could slightly speed up Swedish intervention, and sub-historical performance slightly delay it, but not to the extent that e.g. it would pay off for the Catholic player to keep a crippled rump Denmark along just to keep Sweden out of the war. Either that, or allow the Protestant player a decision that simultaneously withdraws Denmark and introduces Sweden into the war.
Templer wrote:You obviously don't own CW II.
The graphical UI there is much more 'sterile' and robbed much of the atmosphere.
Konrad von Richtmark wrote:Danish entry into the war isn't tied to the fall of Heidelberg, or as far as I know, anything else. In my current Protestant campaign, Denmark entered the war just fine without Heidelberg ever falling.
Konrad von Richtmark wrote:I'm not sure directly including the Polish-Swedish War would be good game design. If Poland will just be yet another Imperial sub-faction, it would allow the Imperials to pool their resources a bit too well, make Poland support the Imperial cause in a way it shouldn't, not directly taking part in the TYW. On the Protestant side, it would give Sweden the possibility to ignore Poland and just pile into Germany from the start. Also, as far as I know, Polish-Ottoman wars are a major reason why neither took much part in the TYW
Konrad von Richtmark wrote:All in all, adding the Polish-Swedish War would just open a can of additional complexities that can't be adequately represented by the simplified, bipolar politics of having only two factions divided into sub-factions.
Ardashir wrote:My own impression is that the game is easy for the catholics.
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