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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Patch 1.02 Beta January 19, 2016

Wed Jan 20, 2016 1:10 am

The good news is that the "Treaty of Pressburg" Event fires, and implements all of the territorial adjustments, I can implement the dissolution of the HRE, and create the Confederation of the Rhine.

but,

Prussia and Saxony DoW'd Wurttemburg prior to Pressburg, Prussia and Saxony DoW'd Bavaria after Pressburg, and Austria DoW'd Wurttemburg after Pressburg.

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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Wed Jan 20, 2016 1:10 am

The Spanish still think France needs help with garrisons:

[ATTACH]37055[/ATTACH]
Attachments
SpainToulon.jpg

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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Wed Jan 20, 2016 1:12 am

We still have "wanderers," but it isn't as bad as it used to be:

[ATTACH]37056[/ATTACH]

[ATTACH]37057[/ATTACH]

[ATTACH]37058[/ATTACH]

[ATTACH]37059[/ATTACH]
Attachments
Wanderer4.jpg
Wanderer3.jpg
Wanderer2.jpg
Wanderer1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Wed Jan 20, 2016 1:13 am

Would someone please explain the definition of a "Naval Modifier" for the French:

[ATTACH]37060[/ATTACH]

[ATTACH]37061[/ATTACH]

[ATTACH]37062[/ATTACH]
Attachments
NavalModifier3.jpg
NavalModifier2.jpg
NavalModifier1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Wed Jan 20, 2016 4:13 am

More wanderers:

[ATTACH]37065[/ATTACH]
Attachments
Wanderer8.jpg

Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Wed Jan 20, 2016 4:21 am

Montbrun wrote:Would someone please explain the definition of a "Naval Modifier" for the French:



Playing as Spain, naval modifiers are not appearing in the game. They are various modifiers that improve the navy in the same manner as F3 army modifiers improve the performance of your army.

veji1
AGEod Guard of Honor
Posts: 1271
Joined: Fri Dec 08, 2006 6:27 pm

Wed Jan 20, 2016 11:44 am

Thanks Montbrun, I am seein similar things : a bit less wanderers but still too much : Units just shouldn't leave their country unless at war. Russians in Russia, Spaniards in spain, etc.

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Pocus
Posts: 25659
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jan 21, 2016 10:19 am

Do you see that even in a new GC, because some AI scripts will only activate in this case.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Thu Jan 21, 2016 1:04 pm

Pocus wrote:Do you see that even in a new GC, because some AI scripts will only activate in this case.


I don't understand your statement. Would you please clarify?

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Ace
Posts: 3503
Joined: Mon Aug 30, 2010 4:33 pm
Location: Croatia

Thu Jan 21, 2016 2:24 pm

He means, AI will change behaviour slightly if you continue game that was started with previous patch.
It should change behaviour more if new game is started.

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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Thu Jan 21, 2016 2:45 pm

This is a new game started with the January 19th patch - so behaviors should be as per the latest patch.

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lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Jan 21, 2016 4:09 pm

Montbrun wrote:This is a new game started with the January 19th patch - so behaviors should be as per the latest patch.


I'm chasing a bug with this. Pocus has it on his list....
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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 2:15 am

Saxony switches sides, but my forces are thrown out:

[ATTACH]37106[/ATTACH]

[ATTACH]37107[/ATTACH]

Augereau's Corps is displaced into Austria, and cannot re-enter Saxony - no forces can:

[ATTACH]37108[/ATTACH]

[ATTACH]37109[/ATTACH]
Attachments
Saxony4.jpg
Saxony3.jpg
Saxony2.jpg
Saxony1.jpg

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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 2:20 am

Taranto. The Kingdom of Naples has been created. The region around Taranto shows as Kingdom of Naples, and the city of Taranto shows as Kingdom of Naples, but the "Flag" remains Kingdom of Sicily:

[ATTACH]37110[/ATTACH]

[ATTACH]37111[/ATTACH]
Attachments
Taranto2.jpg
Taranto1.jpg

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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 2:23 am

The Spanish continue to build artillery in Toulon:

[ATTACH]37112[/ATTACH]

...and are now building artillery in Paris:

[ATTACH]37113[/ATTACH]
Attachments
SpanishParis1.jpg
SpainToulon.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 2:24 am

Prussians building garrison artillery in Holland:

[ATTACH]37114[/ATTACH]
Attachments
PrussianHollandArt1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 2:25 am

Balkans invaded by who? Aliens maybe?

[ATTACH]37115[/ATTACH]
Attachments
Balkans1.jpg

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Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 2:28 am

Confederation of the Rhine and Wurttemburg DoW-ing each other - this shouldn't be happening:

[ATTACH]37116[/ATTACH]

[ATTACH]37117[/ATTACH]
Attachments
WurttRhine2.jpg
WurttRhine1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 3:24 am

Saxony, supporting Prussia, DoWs Bavaria AFTER Saxony defected:

[ATTACH]37120[/ATTACH]
Attachments
SaxonyBavaria1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 7:54 pm

Saxony continues to DoW French allies AFTER Saxony has defected to the French:

[ATTACH]37122[/ATTACH]

[ATTACH]37123[/ATTACH]
Attachments
Saxony6.jpg
Saxony5.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 7:55 pm

Berg's forces are using two different colors:

[ATTACH]37124[/ATTACH]

[ATTACH]37125[/ATTACH]
Attachments
Berg2.jpg
Berg1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 7:59 pm

Britain has sent "wanderers" into Hanover and France. I don't have a problem with Britain sending "Expeditionary" Forces into French-controlled areas, which happened historically, and keeps the French player on his toes, but, these expeditionary forces should be AT LEAST 10,000 to 15,000 men:

[ATTACH]37126[/ATTACH]

[ATTACH]37127[/ATTACH]
Attachments
Brit2.jpg
Brit1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 9:54 pm

The British AI has stripped Jamaica of it's garrison, and is sending it somewhere in the Med:

[ATTACH]37128[/ATTACH]

[ATTACH]37129[/ATTACH]

[ATTACH]37130[/ATTACH]

[ATTACH]37131[/ATTACH]

[ATTACH]37132[/ATTACH]

[ATTACH]37133[/ATTACH]

[ATTACH]37134[/ATTACH]
Attachments
Jamaica7.jpg
Jamaica6.jpg
Jamaica5.jpg
Jamaica4.jpg
Jamaica3.jpg
Jamaica2.jpg
Jamaica1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Jan 23, 2016 11:35 pm

French Military Reform "Assault Column" is still borked. As a result, we don't know whether the Reform is being implemented correctly, or not:

[ATTACH]37135[/ATTACH]

[ATTACH]37136[/ATTACH]
Attachments
AssaultColumn2.jpg
AssaultColumn1.jpg

pablius
Sergeant
Posts: 86
Joined: Wed Jul 11, 2007 10:58 pm

Sun Jan 24, 2016 8:49 am

Hi

Maybe I´m wrong, but I think that the Annexation of Holland events are evaluating ownership of Amsterdam the wrong way

The "OFF" event checks if you don´t own Amsterdam to trigger, and the actual annexation event checks if you do, shouldn´t it be the other way around?

Sorry if I´m off the mark on this one, not a professional scripter(?) or programmer here, not even as a hobby

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sun Jan 24, 2016 7:06 pm

There aren't any regions where the Neuchatel Brigade can be built:

[ATTACH]37143[/ATTACH]
Attachments
NeuchatelBde1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sun Jan 24, 2016 7:08 pm

Bavaria is getting Expeditionary Forces from Wurttemburg. This shouldn't be happening:

[ATTACH]37144[/ATTACH]
Attachments
WurtBav1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sun Jan 24, 2016 7:10 pm

The Treaty of Tilsit fires for the French Player, but the Prussian AI doesn't accept. I had to load as Prussia, and accept the Event:

[ATTACH]37145[/ATTACH]
Attachments
Tilsit1.jpg

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sun Jan 24, 2016 7:57 pm

The "Annex Tuscany" Event doesn't unlock, even though the requirements appear to be met:

[ATTACH]37147[/ATTACH]

[ATTACH]37148[/ATTACH]
Attachments
Tuscany2.jpg
Tuscany1.jpg

User avatar
lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sun Jan 24, 2016 8:28 pm

Montbrun wrote:The Treaty of Tilsit fires for the French Player, but the Prussian AI doesn't accept. I had to load as Prussia, and accept the Event:

[ATTACH]37145[/ATTACH]


Saved game and \Scripts folder contents, please!!!!
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