Pocus wrote:Added to my list of things to do, will publish a patch soon but I can't tell you if the fix will be in.
Pocus wrote:I checked and the depot is built the next turn, it is underneath the counters so you probably have missed it. Also that's normal the Prussian wagons don't disappear, in WON building a depot only cost conscripts, but you need wagons to initiate the building.
Pocus wrote:I checked and the depot is built the next turn, it is underneath the counters so you probably have missed it. Also that's normal the Prussian wagons don't disappear, in WON building a depot only cost conscripts, but you need wagons to initiate the building.
Pocus wrote:I would need a saved game with backup showing the casus belli appearing, that would be much better and faster, as I have several others issues to tackle on WON which are more precisely identified, a patch to make for PON and then there is the new engine Archon on which we work for our new game (this was announced since 2015 at the Slitherine Convention and made public
http://www.ageod-forum.com/showthread.php?43185-Hiding-units-on-the-mapOmnius wrote:In all this time since Napoleon's Campaigns AGEOD couldn't be bothered to put in a Hide Units key? Having a Hide Units key, like so many other games have, would be so user friendly useful since it would help players avoid accidental mergers of forces, or a mistaken move to an adjacent region if the player isn't careful moving force icons around. It would have made it much easier for me to spot the depot being built had I been able to quickly and easily hide units to see the map underneath. Truly sad! The "H" key isn't being used, it would make an excellent choice for a Hide Units key.
Philsavory wrote:http://www.ageod-forum.com/showthread.php?43185-Hiding-units-on-the-mapOmnius wrote:In all this time since Napoleon's Campaigns AGEOD couldn't be bothered to put in a Hide Units key? Having a Hide Units key, like so many other games have, would be so user friendly useful since it would help players avoid accidental mergers of forces, or a mistaken move to an adjacent region if the player isn't careful moving force icons around. It would have made it much easier for me to spot the depot being built had I been able to quickly and easily hide units to see the map underneath. Truly sad! The "H" key isn't being used, it would make an excellent choice for a Hide Units key.
Omnius wrote:Philsavory wrote:http://www.ageod-forum.com/showthread.php?43185-Hiding-units-on-the-mapOmnius wrote:In all this time since Napoleon's Campaigns AGEOD couldn't be bothered to put in a Hide Units key? Having a Hide Units key, like so many other games have, would be so user friendly useful since it would help players avoid accidental mergers of forces, or a mistaken move to an adjacent region if the player isn't careful moving force icons around. It would have made it much easier for me to spot the depot being built had I been able to quickly and easily hide units to see the map underneath. Truly sad! The "H" key isn't being used, it would make an excellent choice for a Hide Units key.
Philsavory,
Could you give me a simple word answer since this link is now broken? Thanks for trying to help!
Philsavory wrote:Omnius wrote:Philsavory wrote: http://www.ageod-forum.com/showthread.php?43185-Hiding-units-on-the-map
Philsavory,
Could you give me a simple word answer since this link is now broken? Thanks for trying to help!
Hi, I think it's Ctrl and F1-F4, for the various filtering options.
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