Bateman1982 wrote:I started the longest grand campaign as Russia as I wanted to see how the early game pans out in terms of alliances forming.
From what I have seen, the relations seem to be event driven to a significant extent, I've just been dragged into the British coalition by an event without me having any say in it and am now at war with France.
Is there any point in me as Russia trying to keep the Ottomans at peace with me using diplomacy or will I be flung into war with the Ottomans by an event as well?
Also, a couple of turns after joining the coalition I noticed some French fortress artillery located at my capital St Petersburg.
No idea how they got there and my units set to offensive don't seem to chase them out, they just sit there.
Is that a glitch or is there some behaviour going on there that I'm not aware of?
There also seem to be a few very small French stacks around Chechnya, no idea how they got there so quickly!
The French do get an option to sway both the Ottomans and Persians though not completely. In my experience, the Ottomans tend to be quite if left to the AI.
However, Russia actually needs a war with the Ottomans, not to conquer land (unfortunately there is no (what if) peace event that for example gives them the Danubian Provinces) but rather to train up and promote generals. Some of the best corps commanders start as divisional ones and not all get promoted when you need to create the reformed army. You also will need divisional commanders with better stats.
In my opinion the Russians are the second best faction in the game. They are the only ones that can actually create a force comparable to the French on land and sea, has discrete leadership and is capable to take on the Grande Armee with Napoleon at its head (the Brits can too but they need to concentrate the bulk of their army under Wellington). The Russian navy can be a powerful force on the seas and is capable of transporting substantial bodies of men anywhere. One other advantage is its particularly large force of cavalry that allows it run circles around the French and overrun broken units.
The AI is a bit iffy - no one really understands why it keeps sending corps HQ units, loose artillery and such units on these long treks. One way to get rid of them is to try to remove the movement treaty the French get with each peace. This essentially will prohibit them from entering your territory.