lycortas2 wrote:Okay next idea. Ace chime in please as you know the most.
In American Civil War the casualties are 30 men per hit, 20 hits per unit for a fairly average infantry. In Revolution Under Siege the units lose 50 men per hit with 10 hits per unit.
In this game units are taking 100 men per hit with 8 hits. Dude that seems harsh. Mellow it out.
I think I am going to edit all units to a more chill 50 men per hit and more hits per unit. Have to bring down replacement costs as well to keep things even.
100 men per hit might be what's disturbing Vic's calm.
Reducing men per hit will halve army numbers. Every regiment has 8 hits (or health points). Each hit values 100 men. So, we have historic number for full regiment of 800 men. If we lower hit value to 50 men, we would have to change every model to have double hits at full strength. Every model is more precise if it has more hits, because random factors have less influence. So, the most precise would be that every unit has 800 hits with 1 hit valued at 1 men. In that case, battles would take long long time to calculate...
That may be the culprit. Succesful hit by an arty will kill 200 men in won, and only 60 men in cw2.
Assault hits are higher here as well.
But you can't lower arty hits to 1 as it would make them as low as an infantry hit. Higher number of hits in units might help.
Replacement cost is calculated for the full unit, so you wouldn't have change that.