lodilefty wrote:After making your changes, you must delete the file Models.Cached located in the /GameDataData/Models folder
The next time you load the game, this file will be recreated including your changes.
The game may load slower the first time while it recreates the Cache
incidentally, a similar situation exists in the Units folder!
Pocus wrote:I don't think it was done at the time of NCP.
Offworlder wrote:I believe that you only need to insert .cached not in the models folder but rather at NCP level and both should pop up.
scsnv1 wrote:Offworlder wrote:I believe that you only need to insert .cached not in the models folder but rather at NCP level and both should pop up.
Not sure I understand what you mean. How does one go about inserting a .cached file into NCP? I mean, this information is stored /somewhere/ already, so I'm a little confused about how to go about that/what it solves.
Pocus wrote:If there is no .cached file in either the units or models folder, then two things might happen, depending of the AGE engine generation.
1. It is not needed, and editing each file individually will result in a change in the game (if you edit the right file )
2. It is needed, and upon start up the file will be recreated, go take a coffee, you have some time for the load to complete!
I'm pretty sure, but that's from memory that NCP did not use .cached, but I might be wrong.
Pocus wrote:That's weird. Are we talking of units not yet on the map? Because if so, a change in a mdl file should be reflected on new models created. I don't remember anything more for the older games, sorry.
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