steelwarrior77 wrote:Lets see what the unlucky BEF can do now ;-)
Jinx wrote:I think their luck is about to change. General Kitchener has a few tricks up his sleeve. :-)
There is an isolated Ottoman corps beseiging Yemen. Kitchener is about to teach the Turk to never ever risk attacking British sovereign territory within the reach of the Royal Navy.
steelwarrior77 wrote:Ha, yeah NM system could be overhauled ;-) Exciting turn - do you print money and if, how often in game?
steelwarrior77 wrote:Thanks for the answer - somehow I tried to play without printing money untill beginning of 1916 with the CP - but then due to a bug - that USA is always angered about sinking merchant ships - as long as there is any sea unit in the shipping box (even transport and merchant ships arrrghh!) - the USA entered early 1916 and now I am getting severly outnumbered...
PJL wrote:I wouldn't put that diplomat in Greece just yet. Bulgarian entry into the war on the CP side will automatically increase Greek WE alignment by 10%, which could mean Greece automatically entering the war on the WE the following turn. If that happens, the Salonika event will never fire then.
Jinx wrote:Did you have to print state funds after 1916? I think not printing anything makes the game pretty challenging for any side. You are forced to build up only slowly at a time when you need units in the field fast while the war is not quite static yet.
Did the Luisitania event fire in your game even though you only had merchants and transports??!!
USA seems way to likely to join the war, in our game the Luisitania was just sunk with only enemy light cruisers in the shipping box. Seems a bit unrealistic.
steelwarrior77 wrote:Never printed before - but now I do as much as I can before I get overrun in the West - also very annoying - since 15 turns I have the UK on 100% rebel alignement - but they do not retreat from the war...
The event did fire - and even with only my merchant and transport ships there ouuuuch....
Jinx wrote:Now we turn to the next turn.
In Africa it appears that the German Corp in Ost Africa has de-entrenched and is on the move to either British Africa in the North or Mozambica to the South. I'm assuming they are going North because....well because the card stack is higher up in the province rather than lower down. Haha! To counter this, I've trans-shipped my colonial forces from South Africa north, if they decide to move. They are extremely picky on where they go to and how long they take to get there.
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In Al Basrah, the Ottoman river boats have arrived back to load up their supply wagons, we only have one more shot at capturing them. But my hopes are low, so I am beginning to clean up my troops and stack them in Basrah in anticipation of the cities fall, and then transhipping them other parts.
I'm purposefully picking off cities with a garrison, as when the garrison surrenders we gain a national morale point. As soon as we capture Basrah, the city itself is useless to me, and I plan to vacate it completely and only come back if it appears that I can crush an Ottoman Corp again.
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In Arabia, General Kitchener is about to land in Yemen with his army, defeating them and sending them scurrying north to Hijaz, to be again defeated and either chased back south, or completely wiped out.
After his landing in Yemen, he will either be sent to try trap the Sinai army if at all possible, or to try wipe out the German Corp in Ost Africa.
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I was trying to fit a screenshot of the Sinai here, but I have reached the limit of five pictures.
Either way, the Ottoman army is struggling back across the Sinai desert in full retreat. If my transports had arrived in my harbors in time, I would have loaded up an army and landed them right on top of the remnants of the Ottoman army. But that appears to be out of my hands for a while, possibly next turn an opportunity will come up.
Now we turn to the the Italian-Austrian Tirol Front.
After our bloodless (why?) victory in Bozen, we have somewhat trapped the Austrian Army in Trento. They can either escape over the mountains in Cima Vertan, hold in place waiting for my supply situation in Bozen to fall apart, counterattack into Bozen, or attack south into Italy (highly unlikely).
I think they will either wait me out, or try escape over the mountains. If it is the first case, we may have a nasty fight on our hands as I have sent the entirety of the Real's Italian Striker army against him with support from the south, but ultimately we may win and the ensuing Austrian retreat will either have him try going into the mountains at Cima Vertan where it will face my Italian mountain corp, or he may retreat to Bozen, resulting in another large battle.
If he does choose to retreat over the mountains, we will find ourselves in control of Trento, a strategic objective, and in a much less risky supply situation for Bozen. It will allow the Austrian army to escape, but other opportunities may come up in the future.
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Now for the big one. The Alsace-Lorraine-Baden-Rhineland Front.
After deliberating over this for several hours, I have finally decided on a course of action.
I looked into the Luxembourg supply suspicion I had, and ran a test game where I had the Entente take everything around Thionville including Luxembourg, and leaving several German armies in place in Thionville. The German armies remained in full supply even though they where completely surrounded by French armies and had no land connection to German territory.
This result meant that I had to redo my initial turn plan, where I was only going to surround Thionville and starve them out. It also meant the Kaiser could leave everything in Thionville and no matter how far I get into Germany, they would remain in full supply and in full health! Their troops would recover any loses because of the depot and city there, and they would be a constant and dangerous menace to my supply lines.
Therefore, I have to eliminate their forces in Thionville.
Which also means I have to have enough forces in place to defeat the German retreat from Thionville.
Also enough forces to defeat any rescue attempt from outside Thionville.
So every other front is being stripped of any numerical superiority and even (in the case of the Rhineland) numerical equality. To cast into this vast pot around Thionville to secure and wipe out his armies there.
Joffre, Ruffey, and Humberts armies in Metz all have been ordered to attack Thionville on day seven, while Pau's army has been ordered from Morhange to Metz to secure against a German retreat from Thionville. Every other available corp's has been stripped from every front to secure against an attack in Alsace-Lorraine.
Along the Mosel River, anticipating a victory in Thionville, we have stripped away the Corps there to hurry to Lorraine.
In the Rhineland, the difference in strength between the French and Germans have tipped vastly in the favor of Germany, with 2-1 superiority. But we have risked this venture in an effort to eliminate Thionville, and preferring to lose our gains in the flat Rhineland in favor of keeping our gains in the mountains on our southern borders.
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If we eliminate the three German armies in Thionville without allowing them to escape. We will force the Kaiser to shift a bulk of his force from the Russian front and to the French Front while he builds new forces, giving us a chance to catch our breath and possibly helping Russia enourmously. It will give us a massive national morale boost, allow us to possibly capture some of his artillery, capture some war supply, capture prisoners, eliminate his generals, eliminate his OHL, and secure Thionville from the supply of Luxembourg.
We must make the attack this turn, while the Kaiser is still reeling from his battles and before he has a chance to replenish his ranks and before a break-in or break-out can take place. We must keep up the initiative and drive before our chance is spent and before Russia falls.
PJL wrote:I think you're misunderstanding how replacements are shown in the replacement pool. The number at the top shows how much HP is needed to fill up all the damaged elements to full. However the tooltip will show the max allowed number of elements (total in the field?), how many are in reserve, and how many have been ordered this turn (the last two are also shown at the bottom of each unit type icon). But since HP is only part of an element (15 HP for example for an infantry element), that is why the top figure goes down so rapidly for each element you order.
And the reserve ratio (5% or 10% for example) is what you should build compared to the max number allowed as shown on the tooltip.
Ideally, the top figure should be in elements as well (any remainder rounded up, so for example if the top figure for infantry shows 18 HP then the equivalent element figure should be 3).
marek1978 wrote:So what are striker and holiding armies?
Jinx wrote:But does it conserve the leftover elements? In the case of infantry; I have 13 damage or HP or hits, I order one element or have one in reserve (15 HP). The next turn rolls in and I have suffered no hits, the one element is utilized and the top figure is deducted 15 hits. Are the 2 remaining hits wasted? Or are they carried over somehow and kept in memory for the reserve?
Or will the game not utilize the element UNTIL I suffer sufficient hits? (and those damaged units all are in a place where they can recover hits e.i. cities, depots etc.)
Because in the case of the former, I think I would suffer the hits temporarily and operate with no reserves until I suffer sufficient hits to utilize the purchased element fully.
PJL wrote:As far as I know, the 2 remaining hits aren't wasted. The replacements are allocated to a depleted unit in a random way, but you get more in depots, forts and cities than in the open. And units that have elements totally destroyed can only receive a new element in a province with a structure.
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