Byrd wrote:The game is extremely loaded against the CP, in both early and late stages.
- Both Entente Powers can simply match, dodge or simply avoid Major CP Forces without too great a Penalty (loss of ground does not in the slightest match loss of numbers) and deny the CP neccessary headstart in NM. If the EE Player does not concentrate his Forces in single Provinces or simply retreats from the start, even bigger battles (if there ever will be any) don't have to happen. So again, almost no NM for the CP but a couple of VP that can be regained when numerical superiority is achieved. This automatically happens in 1915 because the CP Player has to at least match WE Forces and therefore shift heavily. Level 3 trenches don't do a Thing since supporting Units don't seem to Profit from them.
- The WE Players has too many Options in later game to influence CP Alignmnt and NM negatively and his own positively. Vice Versa, the CP has the Deutschland Event and that's about it.
- An NM gain in the Early game for the WE out of nothing makes it even worse.
BBBD316 wrote:I would like to see land/cities become more important, this would mean that especially for Russia in which you will often just withdraw and not give battle, that the CP player can take Warsaw, Brest, Riga, etc and still cause the allies to have to provide a real fight.
Though the NM loss really means that the CP needs to hammer the WE not the EE, push the WE into the 70-80 range and you can probably set up a defensive line and then sit back and wait. while you deal with Serbia and then Italy.
The diplo game is in the CP's favour so it does have more ally potential than either WE or EE
Altaris wrote:Pocus added some new scripting commands a few months back to allow for dynamic objective selection. This allows for a "Grand Offensive" type of Regional Decision to be played against a target and make it into an objective. Additionally, scripting could be added to perhaps gradually reduce the playing nation's National Morale if they don't take the target region. In this way give some incentive for Verdun type situations.
Only downside I've seen to it so far is it's somewhat easy to outsmart the AI with it. Might need to be limited vs the AI to target regions where they have a signficant amount of troops.
Shri wrote:Alliance partners joining may give a small NM boost 3-5 NM.
So CP will get total 8 or 11.
EE will get 0 or 3.
WE will get 13.
Also Rasputin should not die in 2 turns, he was quite a stubborn guy - poisoning, stabbed, drowned and yet took time to die.
NM gains in PBEM can be removed.
2-3 .. 0 Manpower divisions may be allotted to CP if Poland and Baltic's fall.
Louisitania shouldn't fire with surface raiders or transports.
Some way to form army in Bulgaria attached to Hindenburg command.
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