After 60+ hours playing the game I thought I would post some constructive suggestions here. First of all I am loving the game and I think it rivals ACW2 as the best AGEOD title yet. Here is my feedback:
1) Britain as the AI does not defend Egypt very well. I was able to stroll into Egypt as the Turks in April 1915 and take the whole country in four turns. In real life the British defended Egypt very well with infantry, artillery and gunboats which threw the advancing Turks back from the Nile and into the desert. The Suez canal is the lifeline for British trade with India and the far east and it should be defended much more vigorously by the AI.
2) Trench warfare is not realistically portrayed on the Western front. I suggest increasing the entrenchment values early in the game to a higher level. In real life the western front became a stalemate from the winter of 1914 for the next three years. [B]Currently this front is too mobile.[/B] Also it is too easy for raiders to break through the enemy lines and raid freely behind them. This could be reduced by perhaps introducing an increase to defender patrol values with the onset of trench warfare. Maybe this could also be addressed in the tech tree by adding more trench warfare effects, but they should take effect very quickly on the western front.
3) Overall the AI for the Entente is too passive. Playing on the normal aggression setting for the AI the Entente just sits around building big stacks. In real life there was tremendous pressure on the Entente leaders to attack the Germans in France and Belgium and recover the conquered territory. While this lead the Entente leaders to launch several futile offensives at the cost of hundreds of thousands of lives, this urgency to attack and dislodge the Germans, especially early on, doesn't seem to be reflected. Maybe prioritize certain strategic objectives more for the AI??
4) There needs to be a way to discourage building big stacks by both the AI and the Player. In reality both sides spread their forces along a 450 mile front from Belgium to Switzerland. I don't see this spreading out of forces in trenches reflected on the western front. Maybe there should be specific rules/ techs just for the western front to reflect this.
5) Following on from point 2 regarding trench warfare the Battle Planner too often declares a winner and a loser. The result for most of the war in the trenches was STALEMATE. This should be reflected in the battle results. Also I think that the tactical choices need to reflect more accurately the nature of trench warfare. There should be more diverse options for artillery in particular, which played such a key role in the stalemate. Players or AI choosing options like "Infantry assault" or "cavalry charge" from 1915 onwards should be severely punished. It would be nice to see options like "preparatory artillery barrage" followed by Infantry assault. I haven't seen an option for "night attack" yet but this was a tactic that brought about one of the few successes enjoyed by the Entente.
6) COUNTER ATTACK was a tactic used very often in response to the failure/ limited success of most assaults. It is also what contributed to the stalemate. This needs to be reflected more closely in the game. The player should be counter attacked while still recovering from low cohesion after a battle. Perhaps there should be a 'second line' behind the first that is standing by ready to counter attack. Here is another area where perhaps the AI could take a more aggressive role.
7) The UI is a 'click fest'. This has been commented on elsewhere by other players. PLEASE consider returning to the old system for setting stances and ROE which involved less clicks. (I know there are hot keys but I want to play without overusing the keyboard). I think the UI in general is starting to show its age and needs modernizing for a game of this immense scope and complexity. For example, it is still very time consuming to identify the command structure and which generals are eligible for promotion. Also scrolling left to right through the recruitment box takes too many clicks. Add a slider here. Also add a button to sort the display BY NATION to reduce the huge number of counters I have to click through to find my German Infantry. The infantry box for recruitment is just too crowded, sorting by nation would help to address this.
Hopefully most of these changes can be made by tweaking the existing program. Thanks!