epaminondas
Colonel
Posts: 319
Joined: Thu Feb 08, 2007 9:35 pm

Re: Known bugs list

Mon Apr 29, 2019 11:02 am

Sorry, but it's "no" from me. I could take a shot at manufacturing the situation again if that would help.

Altaris
Posts: 1543
Joined: Wed Dec 07, 2011 8:20 pm

Re: Known bugs list

Mon Apr 29, 2019 9:41 pm

If you have any active games going and it's no trouble to, it would be helpful, but I think I can replicate it based off the description.

pantsukki
Brigadier General
Posts: 481
Joined: Mon Aug 20, 2012 8:38 pm

Re: Known bugs list

Tue Apr 30, 2019 7:00 am

Great to have you back Altaris!

I'm pretty sure that I made backups of the blockade bug, I'll check within the next few days. For sure I have files stored of Rasputin becoming available, being activated and disappearing.

Another thing that I encountered was with the Armenian Genocide; it's supposed to align GB and Bulgaria towards the Entente, but when it fired GB was already part of the Entente and actually lost 5 points of rebel alignment and Bulgaria which was part of the CP also drifted 5 towards the Entente. Should the event only affect neutral countries?

One more thing; currently it seems that reserve divisions while being recruited automatically upgrade to regular divisions, thus making them a much better investment.

pantsukki
Brigadier General
Posts: 481
Joined: Mon Aug 20, 2012 8:38 pm

Re: Known bugs list

Wed May 01, 2019 12:40 pm

I've uploaded save files to two different threads in the tech support subforum, concerning the Med blockade and Rasputin.

Altaris
Posts: 1543
Joined: Wed Dec 07, 2011 8:20 pm

Re: Known bugs list

Fri May 03, 2019 11:22 pm

Thanks I've got the files and will review them this weekend.

I think I already see what the issue with the Mediterranean blockade one is, it should be relatively simple to counter-measure. Still researching on the Rasputin one.

Altaris
Posts: 1543
Joined: Wed Dec 07, 2011 8:20 pm

Re: Known bugs list

Sun May 05, 2019 2:05 pm

So I've been doing some testing with the Mediterranean Blockade event this weekend. While there is a small technical issue with it (namely, if Italy or Ottomans is not yet at war and the probability roll fires, they will move 1% towards the Entente) this shouldn't be causing a massive issue as at level 2 blockade there is only a 10% chance per turn of it firing.

I am testing moving these shifts into end-turn events so I can properly check the conditions of whether they are at war first, but the downside is it will require a campaign restart for the event changes to take effect, as it has to be compiled into the scenario file itself. Out of curiosity, has this had a major effect on your game? I would not think by 1915 it would've been a shift of more than 2-3% even with unlucky blockade rolls. I'm not sure it's enough to warrant doing a campaign restart for a difference of 1-2 turns of when a nation joins a faction.

Regarding Rasputin removal, this one is odd. I did manage to replicate it one time, but then could not replicate it again. During the turn process where it was removed, there was nothing in the script or main logs to indicate why it was removed. I have double-checked the regional decision parameters and they are exactly the same apart from name, icon, and script file to the Tsar Takes Command one, so I'm not sure why this one would be having an issue while the other does not.

Did these occur in a single-player game vs AI or against a human player? Trying to determine what may be causing it.

pantsukki
Brigadier General
Posts: 481
Joined: Mon Aug 20, 2012 8:38 pm

Re: Known bugs list

Sun May 05, 2019 5:05 pm

The Med blockade is a pretty small issue and that campaign has ended anyway.

I've encountered the Rasputin issue now in three different PBEM's. The first was with the last official patch and the two latest happened while running the latest beta patch.

Altaris
Posts: 1543
Joined: Wed Dec 07, 2011 8:20 pm

Re: Known bugs list

Sun May 05, 2019 5:15 pm

Does the Rasputin bug ever NOT occur, out of curiosity?

When I first loaded your save and processed turn, Rasputin indeed disappeared. When I reloaded the turn and reran, however, he did not. I've looked through the regional decision file, there is nothing there which should be causing it to remove, so I'm wondering if it's an obscure underlying engine call clearing it out. Just trying to determine the steps needed to reproduce it consistently.

pantsukki
Brigadier General
Posts: 481
Joined: Mon Aug 20, 2012 8:38 pm

Re: Known bugs list

Sun May 05, 2019 5:21 pm

During my latest games Rasputin has always disappeared.

Not sure if this info is useful, but during the first game we ran alternating hosting, so not sure whether I or the opponent resolved the turn when Rasputin disappeared. Then I changed computers (so also a fresh install) and had the other two games against a new opponent. For these games I was the host.

epaminondas
Colonel
Posts: 319
Joined: Thu Feb 08, 2007 9:35 pm

Re: Known bugs list

Mon May 06, 2019 3:10 am

The Mediterranean Blockade issue certainly isn't a game breaker, but for the anal retentives among us it can trigger a bit of a tanti.

In my own case I take great care in shifting units and targeting recruitments in the five or so turns leading up to the OE DoW so that I can pull maximum advantage from the first few turns thereafter. To find all those carefully deployed and recruited units then sitting on their hands for two or more turns when the "guaranteed" entry doesn't arrive is enough to make a man spit. God knows I could have put them to use elsewhere if I'd known the guarantee was subject to undisclosed fine print (mutter, mutter)! The plans of mice and men might very well gang oft awry, but not mine baby - not mine (stamping of feet)!

pantsukki
Brigadier General
Posts: 481
Joined: Mon Aug 20, 2012 8:38 pm

Re: Known bugs list

Thu May 09, 2019 5:43 pm

Another small issue is with (regular) Hungarian infantry: IIRC with the first infantry tech gained the recruitable Hungarian regular infantry divisions lose their other infantry element, leaving them with only one inf element and one arty. I've always avoided them after this "upgrade", because even with the lower cost they feel too vulnerable. I guess all(?) the countries did indeed reduce the amount of men in their divisions, but why does it only affect the Hungarians? Besides, the reduction of men might work if the divisions consisted of the correct number of sub-units, but with only two infantry elements the reduction doesn't feel right.

What makes this even more confusing is that after one more (IIRC) inf tech gained the same divisions in the recruitment pool regain that missing infantry element...

pantsukki
Brigadier General
Posts: 481
Joined: Mon Aug 20, 2012 8:38 pm

Re: Known bugs list

Thu May 09, 2019 5:46 pm

I thought of two more things: I've read here somewhere (patch notes?) that the incredibly annoying NM balancing events are supposed to only affect games vs. the AI, but they definitely also are active in PBEM.

The other thing; aren't Japanese units supposed to automatically transport back to Japan/the Pacific? Because currently Japanese naval units are free to roam the seven seas and participate in the blockades. Not sure about land units.

Edit: ok, one more, though I'm not sure if this is a bug or not: is it just me or is cavalry hilariously overpowered? Currently the divisions only have a handful of men, but they easily butcher thousands of opponents while losing only a few of their own. Did their elements perhaps at some point consist of more men and that (cosmetic) number was reduced, while leaving them with their old fighting power?

Altaris
Posts: 1543
Joined: Wed Dec 07, 2011 8:20 pm

Re: Known bugs list

Thu May 09, 2019 11:58 pm

There was a patch file somewhere here on the boards to remove the National Morale balancing scripts, looking over the game files it doesn't appear to be excluding properly in PBEM with base files, I'll add that to the Patch Fix files being released this weekend.

I don't immediately see anything off in the Cavalry models, only thing I can think is perhaps the Charge attribute on the models. I will try removing this attribute and see if it makes a difference (Cavalry charges being of non-existent importance in WW1 to my knowledge). We'll see if this corrects the issue you are seeing.


Altaris
Posts: 1543
Joined: Wed Dec 07, 2011 8:20 pm

Re: Known bugs list

Sat May 11, 2019 2:15 pm

Okay, i will look at these 3 as well today, though not sure how much I can do with the ones that are engine specific. Should be able to fix the forum link though.

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